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Author Topic: zcontest basic judges headquarter -  (Read 5321 times) Bookmark and Share
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contra-sh
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« on: 03 December, 2011, 13:43:06 »
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Here is the place for the basic judges.


Here's the list of judges :

- YeongJIN_COOL
- Le solutionneur (responsable/chief)
- parser padawan
- epic 7
- matrefeytontias
- llylud

Discussion between the judges should be here.

Remember, you should not publish results before refering to deeph or myself.

But you can give your opinion, talk about programs... Smiley

Be sure to post here, deeph and myself don't want to look in all the forum of the world to find you :p
Of course, asm and hybrid team judges categories topic are not here (cemetech and yaronet).

There's one "chief" for this team : Le solutionneur.

You will find the final archive containing all the basic project here : http://david.nathalie.perso.sfr.fr/zcontest/
Rules are enclosed in the archives.

Let's time to works judges !
« Last Edit: 03 December, 2011, 13:44:27 by contra-sh » Logged

Le solutionneur
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« Reply #1 on: 03 December, 2011, 15:06:55 »
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Good luck all judges : I'm myself judging right now.

First :
-absolute madness is too slow on 83 plus calculators
« Last Edit: 03 December, 2011, 16:11:15 by Le solutionneur » Logged

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« Reply #2 on: 03 December, 2011, 15:23:54 »
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Me too, and I see that many people didn't include a readme and no any rules >_<
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« Reply #3 on: 03 December, 2011, 16:02:53 »
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Me too, and I see that many people didn't include a readme and no any rules >_<
What do you mean with rules?
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« Reply #4 on: 03 December, 2011, 16:10:16 »
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I said that in nearly 20 zip files, I saw 8 readmes.

EDIT : the rules of the contest say that we must include readme
« Last Edit: 03 December, 2011, 16:11:00 by Matrefeytontias » Logged

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« Reply #5 on: 03 December, 2011, 16:22:59 »
-1

Sorry for the double post, but I change of subject  Grin

I tested 3 games, and they are all sloooooooooow ...
« Last Edit: 03 December, 2011, 16:23:11 by Matrefeytontias » Logged

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« Reply #6 on: 03 December, 2011, 16:29:10 »
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Big frown Good luck BASIC programmer?!
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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« Reply #7 on: 03 December, 2011, 16:30:30 »
-1

No, they're REALLY slow
« Last Edit: 03 December, 2011, 16:30:55 by Matrefeytontias » Logged

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« Reply #8 on: 03 December, 2011, 16:37:08 »
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It is TI-BASIC after all Big smile
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


Matrefeytontias
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« Reply #9 on: 03 December, 2011, 16:38:09 »
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Yes of course, but I have already seen faster Ti-Basic programs  Grin
« Last Edit: 03 December, 2011, 16:38:58 by Matrefeytontias » Logged

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« Reply #10 on: 03 December, 2011, 16:56:38 »
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I've tested the worms and it's very fast, the mountains generation is good, there is high plains and some high mountains.

This one has included the readme, and the game itself is great : you can for example fight against IA or play with IA : you can have 2 IA in your team and 1 human player.

You can also ask IA to fight themselves against themselves.

Best worms as far !
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« Reply #11 on: 03 December, 2011, 18:22:05 »
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I saw that while judging you have to also judge this: "-Life : /5"
What is meant with Life?
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« Reply #12 on: 03 December, 2011, 18:39:45 »
+1

I saw that while judging you have to also judge this: "-Life : /5"
What is meant with Life?
That category equates to what I'd call "replayability."  Basically, after you finished the game do you want to go back and play through the entire game or parts of the game.

Also, since I'm posting in here, I figured I'd say a couple of things about speed:
-absolute madness is too slow on 83 plus calculators
I'd argue against that.  For one thing, it was programmed on a TI-83+, which proves that it's ultimately playable on it.  I believe the question you guys need to ask is "do the amount of features a program has justify its slower speed."  For instance, Midnight has quite a few features if I do say so myself, but it's also pretty sluggish.  Remember that this is TI-Basic, after all, and that speed is something that will hamper most programs.
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« Reply #13 on: 03 December, 2011, 19:23:34 »
+1

Lifetime is maybe the right word for "Life":
- How long to finish the game (longer is, best it is)
- How hard is the game, the difficulty is not too hard, not too weak (it's also a part of the "gameplay")
- Does it sufficient easy to give the possibility to finish the game?

Quote
do the amount of features a program has justify its slower speed
+1
I've tested the games that they are talking about and, I was _not_ surprised by the relative slowness. Because each time I've played it, I was asking how each part was done, and I know how it's hard to simply "move a sprite, test collision, print a background and move some ennemies" quickly. In fact only move a sprite with keypress handling + handle ai require to loose the most part of the speedness.
But probably all the games will be slow in basic. Only simple games could be speed.

But in other hand, I understand that basic programmers should not add to much functionnality to keep a good gameplay.
And I understand that judges could be a little annoyed by this, even if they completely respect the incredibles programmation skills of the authors.
(Which is the case of the games we are talking about !)

 


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« Reply #14 on: 03 December, 2011, 20:26:37 »
0

Worms land is great o_O

Fast, beautiful ... he's a good chance for the contest !
« Last Edit: 03 December, 2011, 20:26:48 by Matrefeytontias » Logged

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