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Author Topic: Mario Kart -  (Read 2315 times) Bookmark and Share
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Hot_Dog
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« Reply #15 on: 09 January, 2012, 06:13:47 »
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Well, what would need to happen for calc84's F-Zero to become Mario Kart besides adding items in? In other words, what makes the games different other than the use of special items?

Nothing of consequence...most everything that would have to be done would not affect processing power by more than a small amount
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« Reply #16 on: 09 January, 2012, 06:56:42 »
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I'm not talking about what the effects would be in terms of processing...My question is just in regards to what differs between the two games besides the items (in terms of actual gameplay, not in terms of characters, etc.)
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calc84maniac
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« Reply #17 on: 09 January, 2012, 06:59:06 »
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Well, Mario Kart has a significantly higher amount of objects to render (pipes on the track, items, probably twice as many racers) and I'm not sure if the tracks will work as well with the 32-tile limit I enforce.
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« Reply #18 on: 09 January, 2012, 07:12:09 »
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Well I can see the AI needed for CPU players getting and using items becoming a pretty menacing task...
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« Reply #19 on: 09 January, 2012, 13:54:17 »
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more, mario kart has ramps and slopes.
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« Reply #20 on: 09 January, 2012, 14:07:13 »
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Not the original Mario Kart for SNES.
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« Reply #21 on: 09 January, 2012, 14:12:04 »
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oh. I did not know
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Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
annoyingcalc
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« Reply #22 on: 09 January, 2012, 15:11:42 »
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on the snes the graphics were wierd

and 1200 post!
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« Reply #23 on: 13 January, 2012, 20:58:08 »
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on the snes the graphics were wierd

and 1200 post!

Normal, mode 7 is jsut rotoscalling a sprite grid
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« Reply #24 on: 13 January, 2012, 21:05:32 »
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Well, Mario Kart has a significantly higher amount of objects to render (pipes on the track, items, probably twice as many racers) and I'm not sure if the tracks will work as well with the 32-tile limit I enforce.
Does that 32 tiles limit includes 2D sprites? If not, then maybe it should be fine. On top of that since in mario Kart you move much slower than in F-Zero, the tracks are much shorter and smaller.
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« Reply #25 on: 13 January, 2012, 21:07:18 »
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But 5 laps Smiley
32 tiles... You won"t use the whole limit, so.
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« Reply #26 on: 14 January, 2012, 00:38:09 »
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Well, Mario Kart has a significantly higher amount of objects to render (pipes on the track, items, probably twice as many racers) and I'm not sure if the tracks will work as well with the 32-tile limit I enforce.
Does that 32 tiles limit includes 2D sprites? If not, then maybe it should be fine. On top of that since in mario Kart you move much slower than in F-Zero, the tracks are much shorter and smaller.
Yeah, I mean the mode7 tiles. I guess 32 tiles might be enough, but it depends on how many different terrains and rotations there are. Mario Kart has stuff like the main track, grass which is slower to drive on, water/lava/holes to fall into, and walls that you can't pass through.
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« Reply #27 on: 16 January, 2012, 22:47:42 »
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There are not so much tiles neither in tracks, I thintk there are only 20~tiles...
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« Reply #28 on: 16 January, 2012, 23:04:04 »
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And even then, they could be reduced greatly IMHO. For example for Bowser dungeon you could easily reduce the terrain to just the gray brick floor, the road sides and the lava. Then you just add the item blocks, the dashes and other random stuff. For mario circuit you don't need roads to be exactly rounded, you could just have horizontal, vertical and diagonal sides. On such low resolution we will barely notice the quality drop from amount of tiles reduction.
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« Reply #29 on: 30 January, 2012, 09:36:35 »
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Here's just five 16x16 sprites of Mario that I threw together. They'd be even better if it were 4-level grayscale, but I think these look pretty good for 3.

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