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Author Topic: An Exercise In Futility [Contest Entry] -  (Read 1912 times) Bookmark and Share
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LincolnB
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« on: 12 December, 2011, 03:46:07 »
+7

Spoiler for Original Post:

For Cemetech's contest #8, I'm going to make a platform game. It'll be 8*8, with a scrolling tilemap, and I have a whole bunch of ideas (none of which are yet implemented). So it's still in more of the brainstorming phase, but I wrote the collisions and movement engine the other day.

http://img.removedfromgame.com/imgs/vector.gif

For those of you who recognized it, it's the same engine I posted in saintrunner's Seeker thread Smiley I loved it so much I decided I'm going to make a game out of it! I'll try and get a tilemapping/scrolling example set up during physics tommorrow, and hopefully get a screenie posted.


Spoiler for Previous Update, with screenshot:

UPDATE:

Revamped the graphics, and threw out that weird jumping bean looking character. I think I like the new look Smiley




UPDATE:

I've changed the focus / vision for the game to a Survival type of game. Basically, the goal is to survive as long as you can through different conditions, as things get progressively harder. I have five different modes working, I might be able to get a new screenie later. Also, I've officially changed the title.

UPDATE(a):

Screenshot, featuring different modes - next up to do is set up the obstacles. The way the obstacles are going to work is that it's going to have a classic arcade game (like pong) playing in the background automatically, and you have to avoid the ball and paddle. Stuff like that.


FINAL UPDATE:

I finished this game the other night. Not much explaining I'm afraid, but I'm working on a fairly in-depth Readme.txt for when I'm allowed to release this. I made a few screenies for your viewing pleasure.

http://img.removedfromgame.com/imgs/Screenshot_Four.gif

http://img.removedfromgame.com/imgs/Screenshot_Five.gif

Aaaand the grey looks a lot better on calc. I was trying to make the screenies realistic but I couldn't get it quite good enough.

EDIT: Got a screenie with better gray:

« Last Edit: 12 January, 2012, 00:10:42 by buttsfredkin » Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


leafy
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« Reply #1 on: 12 December, 2011, 04:11:35 »
0

Sounds fun Cheesy Good luck in the contest Evil
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epic7
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« Reply #2 on: 12 December, 2011, 04:18:34 »
0

Ah, why not use that program since you already took the time to make it Tongue

Looking forward to see what this game will be about.
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the annoying calculator
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« Reply #3 on: 12 December, 2011, 04:26:41 »
0

You can't provide a download remember?

anyways it looks great
« Last Edit: 12 December, 2011, 04:27:00 by annoyingcalc » Logged

Click here to see where you got your post ratings

My minecraft server is usually up, even if mcserverlist says it is down

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LincolnB
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« Reply #4 on: 12 December, 2011, 05:46:41 »
0

Sounds fun Cheesy Good luck in the contest Evil

Thanks lol I'm going to need it.

Looking forward to see what this game will be about.

Expect a cross between an adventure game, hence the 8*8 scrolling stuff, and a puzzle platformer, hence the entry into contest 8 Smiley

You can't provide a download remember?

Oh right, thanks for the reminder.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


epic7
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« Reply #5 on: 12 December, 2011, 05:52:54 »
0

Cemetech won't allow you to ever post a download if you participate?
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Spoiler for Programming languages I currently know:
Java (Learning in AP Comp Sci)
C (Specifically Ndless)
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aeTIos
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« Reply #6 on: 12 December, 2011, 11:47:36 »
0

Nope. You should wait till the deadline.
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
LincolnB
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« Reply #7 on: 13 December, 2011, 02:27:04 »
+3

K, I spent some time during school today getting a tilemap up and running, polishing up the physics engine, and making a new sprite - a little jumping bean looking thing.



This level is seriously ugly - expect better graphics, this is just a demo.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


ztrumpet
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« Reply #8 on: 13 December, 2011, 03:27:05 »
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For something you call ugly, I think it actually looks kind of nice.  Great job on it!
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LincolnB
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« Reply #9 on: 13 December, 2011, 17:12:56 »
0

Thanks Cheesy Update in the first post!
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


LincolnB
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« Reply #10 on: 14 December, 2011, 01:17:54 »
0

I was bored, so I spent the last hour or so making some mockups for a potential menu screen.

EDIT: Made it a little bigger

« Last Edit: 14 December, 2011, 01:19:50 by buttsfredkin » Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


leafy
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« Reply #11 on: 14 December, 2011, 01:54:00 »
0

Nice art style (cough cough Tongue)
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In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan
Dead: Graviter
LincolnB
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« Reply #12 on: 14 December, 2011, 03:32:08 »
0

lol I totally ripped off graviter Smiley is that what you're referring to?
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


LincolnB
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Last Login: Yesterday at 05:36:22
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« Reply #13 on: 14 December, 2011, 22:51:24 »
0

Okay, I've changed the art style, and I've changed the focus of the game, which was always a little flaky before. Update in the first post, again.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


epic7
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« Reply #14 on: 14 December, 2011, 23:09:05 »
0

Face cube to jumping bean to lightning cube Tongue
« Last Edit: 14 December, 2011, 23:09:11 by epic7 » Logged



Current Projects:
TitleLanguageProgressStatus
DrillMiner    C (ndless)   35%         Active
?     C (ndless)   0%        Unconfirmed

Spoiler for Programming languages I currently know:
Java (Learning in AP Comp Sci)
C (Specifically Ndless)
Unity JavaScript
LabView (For FIRST robotics)
z80 ASM (Just a little bit Tongue)
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