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Omnimaga: The Coders Of Tomorrow
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Author Topic: An Exercise In Futility [Contest Entry] -  (Read 1901 times) Bookmark and Share
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saintrunner
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« Reply #15 on: 15 December, 2011, 00:00:22 »
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you should make it so the user can choose which 'character' to use! lol I'd be playin' as the jumping bean all the time Smiley
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« Reply #16 on: 15 December, 2011, 02:19:30 »
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Haha on the first post, when I mentioned modes, what that is is pretty much different graphics styles, like your character sprite changes, and all the tiles take on a different shape. There's a retro graphics mode, and your character has a cool tail looking thing (slightly different from the screenie in the first post, I changed it to look less like a blatant Graviter rip off), there's a smiley face mode, where you have a bunch of little black smiley faces that follow you around (you can throw them), there's a zero-gravity mode, meant to simulate outer space, there's a jumping bean - type mode, and the final mode is a reverse gravity mode, and you turn into a space ship.

Yeah, it's a little weird Smiley Should be fun, tho. (I hope)
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« Reply #17 on: 15 December, 2011, 02:28:28 »
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Sounds really cool! I can't wait to play it
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« Reply #18 on: 15 December, 2011, 05:39:59 »
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Thanks! Update in the first post, with screenie Smiley
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« Reply #19 on: 15 December, 2011, 05:57:37 »
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Looks good!
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« Reply #20 on: 29 December, 2011, 23:05:04 »
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Okay, I have a nice 4-scale menu screen up and running, but I'm on vacation right now, so I can't post any screenies yet.
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« Reply #21 on: 09 January, 2012, 23:23:10 »
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*BUMP

Finished! Screenie uploaded, download available later.
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« Reply #22 on: 09 January, 2012, 23:43:50 »
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shocked
maybe put images in [img] tags?

also, I see it is an app. how big is it when compiled normally?

also, looks AMAZING. keep up the good work. Cheesy

EDIT: and is the munu that slow on calc?
« Last Edit: 09 January, 2012, 23:45:36 by parser padwan » Logged

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« Reply #23 on: 10 January, 2012, 01:04:43 »
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Hm, so it's kind of like part-simul,part-graviter/sandland....interesting..I'm impressed as to how many game elements you managed to fit in....you've got the bullet/arrays along with what looks like tile masking and/or intelligent collision checks, etc. Nice job.
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« Reply #24 on: 10 January, 2012, 01:32:00 »
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So will these different modes aid in solving levels/puzzles?
EDIT: Just saw the screenies. Never mind.
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« Reply #25 on: 10 January, 2012, 21:32:39 »
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shocked
maybe put images in [img] tags?

also, I see it is an app. how big is it when compiled normally?

also, looks AMAZING. keep up the good work. Cheesy

EDIT: and is the munu that slow on calc?

Thanks! and no, the menu's a little faster on-calc. I'm releasing it as an app or as a 1450(ish) byte program. Also, I didn't put it in img tags to prevent browser lag...wouldn't have made much difference but whatev.


Hm, so it's kind of like part-simul,part-graviter/sandland....interesting..I'm impressed as to how many game elements you managed to fit in....you've got the bullet/arrays along with what looks like tile masking and/or intelligent collision checks, etc. Nice job.

Thanks! Haha well that's kind of funny because I took heavy inspiration from those three games. All the collisions are completely pixel based, so I didn't "need" the tilemap, per se, it is entirely dependent on pxl-test() commands.
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« Reply #26 on: 23 February, 2012, 07:44:28 »
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How do you run the game?Huh?

In WabbitEmu it freezes on launch (using Doors CS btw)

EDIT: Nvm, apparently it only runs on real hardware... shocked
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« Reply #27 on: 23 February, 2012, 21:14:19 »
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Yeah, I've gotten reports of it crashing on emulators.
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« Reply #28 on: 25 February, 2012, 16:43:22 »
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Do you use Fullrene ? Programs with Fullrene crash on Wabbit (at least on my computer) while they run on my calc.
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« Reply #29 on: 25 February, 2012, 23:37:17 »
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I love this game!!!
except for the one minigame where the spinny thing follows you around. Tongue
I haven't been able to get past it yet.

EDIT: oh, you are supposed to shoot them! Big smile
« Last Edit: 25 February, 2012, 23:57:17 by parser padwan » Logged

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