Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
25 May, 2013, 21:28:03 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 ... 4 5 [6] 7 8 9   Go Down
  Print  
Author Topic: Zombie Gun -  (Read 5055 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 20:21:24
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1838


Topic starter
Total Post Ratings: +478

View Profile
« Reply #75 on: 29 March, 2012, 22:56:01 »
+2

Apologies for this outrageously delayed update Big smile

New stuff:
-Different types of zombies have varying HP along with speed and strength
-You can save in the shop only, which removed a lot of bugs with saving and loading. Hit Y= in the shop to save your game! The "Clear to Quit" instruction line was replaced with "Y= to save," but Clear will still move you on to the next level. Does anyone have any suggestions on what button I should use to quit the game from the shop?
-High score functions added
Changed:
-Bug fixes (sadly, the glitching zombie sprite is not yet fixed)
-The weapons screen 'remembers' what weapon you have selected (so it doesn't reset all the time)
Things to do:
-Change title screen sensitivity as well as add an option to view achievements instead of using MODE
-Pickup-ables! I realized that once you enter the level, you're kind of trapped. If you misjudged how much ammo you needed, you're screwed. So to fix that, and to add a bit of a random element to the game, money, health, ammo, and powerups will be in pickupable item form!

* ZOMBIESv3.8xp (11.19 KB - downloaded 19 times.)
« Last Edit: 29 March, 2012, 22:57:37 by squidgetx » Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Pages: 1 ... 4 5 [6] 7 8 9   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.222 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.