Apologies for this outrageously delayed update

New stuff:
-Different types of zombies have varying HP along with speed and strength
-You can save in the shop only, which removed a lot of bugs with saving and loading. Hit Y= in the shop to save your game! The "Clear to Quit" instruction line was replaced with "Y= to save," but Clear will still move you on to the next level. Does anyone have any suggestions on what button I should use to quit the game from the shop?
-High score functions added
Changed:
-Bug fixes (sadly, the glitching zombie sprite is not yet fixed)
-The weapons screen 'remembers' what weapon you have selected (so it doesn't reset all the time)
Things to do:
-Change title screen sensitivity as well as add an option to view achievements instead of using MODE
-Pickup-ables! I realized that once you enter the level, you're kind of trapped. If you misjudged how much ammo you needed, you're screwed. So to fix that, and to add a bit of a random element to the game, money, health, ammo, and powerups will be in pickupable item form!