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Author Topic: Zombie Gun -  (Read 4942 times) Bookmark and Share
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squidgetx
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« Reply #105 on: 11 April, 2012, 03:06:37 »
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That reminds me... would it be a good idea to add flying zombies and allow shooting vertically/diagonally?

Hm, shooting diagonally wouldn't be hard at all actually (I just realized that the up/down buttons do nothing atm) since I already have y-velocity of the bullets. However, zombies are restricted pretty solidly to right/left movement....

I'm working on a melee attack too..I'll think about it. It would definitely help add some variety to the game.
or adding a boss stage. Cheesy
I was thinking about this: it is possible I think. Hm...
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« Reply #106 on: 11 April, 2012, 04:12:01 »
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Ah ok. I just thought that maybe there could be two enemy kinds, such as some sort of mutated zombie with wings or even bird-based zombies like in Resident Evil Extinction movie.
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« Reply #107 on: 11 April, 2012, 05:36:39 »
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What? No Bounce? I am aghast! Tongue
I have some opinions:
Currently, you have to save. I dislike this, and I will say why:
As of now, when you die, you lose your save...unless you exit the game and continue when you come back. I'd rather you not have to exit, and that, when you die, you go back to the shop...where you have to buy your health back. I liked the continuous saving of the original. Also, in the first version, you didn't advance a wave via "resurrecting" yourself, which is what happens now.
To sum up, instead of having to start over when you die, I'd prefer that you simply didn't advance, keeping the resources you gained to try and outfit yourself better.
Also, there are some glitchy enemysprites once you reach wave 18. I'll do my best to get a screen shot of them for you.
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« Reply #108 on: 11 April, 2012, 06:54:17 »
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I wonder how you reached wave 18 in the first place, though. I never got past wave 5 or 6. X.x (I never figured out exactly when to buy what and what to buy to survive without running out of money)
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« Reply #109 on: 15 April, 2012, 22:25:30 »
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Yeah, I know about those glitches, I can't figure out what's causing them though -_-. The sprite data is formatted the same as all the others...

I haven't been able to work on this recently, been on a lot of trips recently (and heading off on another one tomorrow x.x)
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« Reply #110 on: 15 April, 2012, 22:33:36 »
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I don't survive at level 20 DJ_O. Cheesy
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« Reply #111 on: 16 April, 2012, 01:29:39 »
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Yeah, I know about those glitches, I can't figure out what's causing them though -_-. The sprite data is formatted the same as all the others...

I haven't been able to work on this recently, been on a lot of trips recently (and heading off on another one tomorrow x.x)
It looks to me like the sprite data are missing. That'd be my guess.
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« Reply #112 on: 16 April, 2012, 04:28:09 »
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It looks to me like the sprite data are missing. That'd be my guess.
Not exactly: I guess it's easier for me since I know what it's supposed to look like, but the sprite data is there. It's just scrambled Sad
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Axe: Need help optimizing?
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« Reply #113 on: 16 April, 2012, 06:25:18 »
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Maybe check your sprites? Perhaps the data are screwed up in the source?
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« Reply #114 on: 27 July, 2012, 03:50:57 »
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So I was planning on picking this back up after the contest ended, and wrapping it up for a final release...

Unfortunately the backup on my computer was corrupted and I'm not familiar enough with the code/didn't make enough other backups to attempt to piece it back together.

So basically that means that the project just stands where it last was; playable, but no pickupables, a couple glitched sprites and some slightly confusing menus Tongue

Edit: Added to archives

* Zombie Gun.zip (15.68 KB - downloaded 10 times.)
« Last Edit: 27 July, 2012, 04:00:24 by squidgetx » Logged

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Axe: Need help optimizing?
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« Reply #115 on: 27 July, 2012, 04:09:22 »
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Man, that sucks, another project lost because of backup issues Undecided (Reminded me to do some backing up too.) Glad you were close to finishing at least. And it is a fun game Smiley
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« Reply #116 on: 31 July, 2012, 02:55:20 »
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Yay featured Cheesy (Do ticalc staff ignore flash apps? I think Embers deserves a feature more than this does Tongue)

On a side note I got sad because I noticed the ticalc screen shows the version with pickupables, which don't exist in the download Cry
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Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
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« Reply #117 on: 31 July, 2012, 10:38:11 »
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Congrats on the feature. Also, I contacted ticalc.org the other day about that too.
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« Reply #118 on: 31 July, 2012, 12:07:00 »
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Hey, congratulations on getting featured! Cheesy
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« Reply #119 on: 11 October, 2012, 05:14:38 »
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Hey, I know it is many months later, but I wanted to ask about a health glitch. Some how when playing my health glitched and it read "426%". I know that this is a much older version from TIcalc.org, yet I just wanted to confirm that you are, or were, aware of the glitch at that time. I also want to know if you are going to make any plans to further update this into completion after your back up fiasco. Thank you, Chris
(four day player with a highest level of 20 w/o armor and 36 with and restarting after the health glitch Big smile)
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