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Author Topic: Zombie Gun -  (Read 5050 times) Bookmark and Share
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squidgetx
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« Reply #30 on: 20 January, 2012, 03:01:54 »
+1

Wooow !
Is it in full speed mode or not ?

Nope, 6mhz Wink , compiled via the Zoom feature.

Currently working on the shop, money, spawn animations, and balance. Trying to keep it under 8811...
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« Reply #31 on: 20 January, 2012, 16:06:18 »
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Very nice! If it does get too big you could always make it an app...
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« Reply #32 on: 20 January, 2012, 18:14:36 »
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Maybe you could add the houses to the background, so that whenever the guy goes in front of a house and presses up he goes in and loots the house, just like in the original Zombieville USA.
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« Reply #33 on: 23 January, 2012, 22:19:16 »
+4

Submitted to the contest! I'm happy to say that it is almost done, but I'm holding out on a final release because i'm thinking about fixing some balance issues and adding more achievements.

Completed since last update:
-Achievements (Press MODE at the title screen)
-Fully functional store plus 8 new weapons
-Armor/Health at the store
-Faster, stronger, healthier zombies as the levels go up
-Random location spawn
-Spawn animation
-Save/Load
-Many, many bugfixes


« Last Edit: 23 January, 2012, 22:20:00 by squidgetx » Logged

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« Reply #34 on: 23 January, 2012, 22:24:42 »
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THis looks really great. I only got time to check out two entry topics so far since the contest started and now I'm seeing this one too. I like the parralaz scrolling. Are there any platforms/walls or is it always just the floor at the bottom?

Can't wait until contest judging ends so you can release it to public Cheesy
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« Reply #35 on: 24 January, 2012, 16:26:25 »
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This is late, but wow, that looks like a really, really fun game. I'll have to try it when you do make that final release!
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« Reply #36 on: 27 January, 2012, 00:40:37 »
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Hm, according to contest rules I'm not allowed to release until results are out...Until then I will be balance testing, etc. I think it should be ready in about a week (or so).

In the meantime, I've added 2 more weapons, am thinking about more achievements, and working on expanding the money to a 3 or 4 byte value (With either max 6,553,500 or 6,553,500,000)
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Axe: Need help optimizing?
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« Reply #37 on: 27 January, 2012, 05:24:11 »
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I don't think you could store 6,553,500,000 in four bytes... Why not max 4,294,967,295 (2 ^ 32 - 1)?

Anyway, can't wait Grin
« Last Edit: 27 January, 2012, 05:24:28 by Deep Thought » Logged




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« Reply #38 on: 28 January, 2012, 03:12:55 »
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Woops you're right, off by 10. And I figured using the factor of 100 or 10000 might be cleaner but then I just now remembered that multiplication by powers of 2 is faster and smaller anyway lol
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #39 on: 28 January, 2012, 04:49:00 »
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Hm, according to contest rules I'm not allowed to release until results are out...Until then I will be balance testing, etc. I think it should be ready in about a week (or so).
^This. Just don't do like what some Cemetech Contest 2010 participants have done when the contest ends, though: A bunch have never actually bothered to release their entry to public and some entries got released half a year later. Big frown
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« Reply #40 on: 28 January, 2012, 09:08:13 »
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Wow, this is looking pretty awesome! I like the large selection of weapons and the blood effects. If you know how you could make just the title screen grayscale.
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« Reply #41 on: 03 February, 2012, 03:36:25 »
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Woah this looks awesome!

(Side note: When i read "Zombie Gun" I thought of Bakuman, then I found out you made this program, and I went, "Oh that makes sense.")
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« Reply #42 on: 06 February, 2012, 04:14:30 »
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Woah this looks awesome!
Yay! Thanks Smiley

(Side note: When i read "Zombie Gun" I thought of Bakuman, then I found out you made this program, and I went, "Oh that makes sense.")

Haha..yeah Tongue
Wow, this is looking pretty awesome! I like the large selection of weapons and the blood effects. If you know how you could make just the title screen grayscale.
Thanks! I've actually added two or three more weapons since the last update. The most powerful one is called a RAM Cannon, and it shoots random pieces of memory at the zombies Big smile. I'd have a screenie but...eh
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Read my webcomic! | My SoundCloud
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Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #43 on: 06 February, 2012, 15:30:47 »
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The RAM cannon sounds awesome! Cheesy
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« Reply #44 on: 17 February, 2012, 04:38:36 »
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Screenie? Please! Yes!
« Last Edit: 17 February, 2012, 04:38:41 by nxtboy III » Logged

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