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Author Topic: Zombie Gun -  (Read 5361 times) Bookmark and Share
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squidgetx
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« on: 20 December, 2011, 05:34:02 »
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Latest Update

No screenies atm, but I've started a new project (likely for ceme contest 8 )

It's similar to the iOS Zombieville, where you control a guy fighting off the endless hoards of zombies so that your own brain doesn't get eaten.

The premise: Shoot the zombies. With guns. Lots of bullets. That sort of thing. (Still working out some of the details)

I'll keep you guys posted.

One thing: I'm thinking about an alternative style control scheme: you  move left/right with 2nd and MODE and use the arrows to shoot in either direction independent of what direction you are moving in. Thoughts?

« Last Edit: 25 February, 2012, 18:18:07 by squidgetx » Logged

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« Reply #1 on: 20 December, 2011, 05:35:58 »
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So is this like a 'god' view or a raycasted view, or what? Sounds really cool!
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« Reply #2 on: 20 December, 2011, 05:44:26 »
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Nah, it's just a sidescroller. I was going to make it top-down like Geometry Wars, but I think that it's actually more fun this way Tongue
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« Reply #3 on: 20 December, 2011, 05:48:46 »
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Hmm, your control scheme, in that case, is the same as what I have been using in Seeker, but opposite....AND I REALLY LIKE IT IN SEEKER!! lol Smiley I think it will work great, Good luck
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« Reply #4 on: 20 December, 2011, 22:35:52 »
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I'm not familiar with Zombieville, so I can't give any suggestions. Maybe prototype both and ... oh wait. You can't release any code or demos before the contest. Never mind, is there a flash version?
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« Reply #5 on: 20 December, 2011, 23:03:22 »
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Here's a screenshot

The bullet/enemy collision detection seems a little glitchy, I'll have to look at that code over again Tongue I think I might actually just be displaying the enemy sprites/positions wrongly...
Also I need a new zombie sprite haha


* zombie.gif (756.09 KB, 192x128 - viewed 607 times.)
« Last Edit: 20 December, 2011, 23:05:33 by squidgetx » Logged

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« Reply #6 on: 20 December, 2011, 23:34:23 »
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heh heh.  This looks like a fun game.  Love the blood.  Big smile
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« Reply #7 on: 20 December, 2011, 23:36:41 »
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By 'I need a new zombie sprite' so you mean....'Can someone do that for me' or 'I will change it later'? lol AND It looks AWESOME!!
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« Reply #8 on: 21 December, 2011, 03:20:12 »
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Haha, I'll probably make one later, I don't think I'm allowed to ask for help under the Cemetech contest rules anyway
heh heh.  This looks like a fun game.  Love the blood.  Big smile
Thankee sir
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Check out the demo now!- Current progress: battle engine and stuff
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Axe: Need help optimizing?
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« Reply #9 on: 21 December, 2011, 03:21:59 »
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Whoa, what is that first gun?

I like those zombie sprites Tongue
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« Reply #10 on: 21 December, 2011, 03:22:13 »
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Oh yeah I forgot this was for a contest...sorry, ......I'm bored....so I'll probably go make one for fun....But I won't post it anywhere to avoid confusion or suspicion towards your game lol, Good Luck Smiley
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« Reply #11 on: 21 December, 2011, 03:25:41 »
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looks good Smiley

@ epic7, i think tthat's just a bug/glitch, it seems that something (the gun if those are 2 different sprites but i don't think so) is displayed above the figure, and it's not a special gun, is it?
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« Reply #12 on: 21 December, 2011, 08:51:03 »
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<3 Zombies. It looks like this is gonna be pretty epic. Cheesy
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« Reply #13 on: 21 December, 2011, 19:00:13 »
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Looks really good, do zombies come from the other direction as well?
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Completed Projects:
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   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #14 on: 22 December, 2011, 05:36:13 »
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Demo please!!!

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