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Author Topic: Zombie Gun -  (Read 5042 times) Bookmark and Share
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Yeong
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« Reply #90 on: 04 April, 2012, 01:21:32 »
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I haven't tried this game yet, but I will soon. Looks incredibly fun! Cheesy
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« Reply #91 on: 04 April, 2012, 01:26:55 »
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Thanks Cheesy

Does anyone have ideas for powerups?
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« Reply #92 on: 04 April, 2012, 01:31:37 »
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Man on Fire: For a short time, you deal damage to zombies when you come in contact with them, at the cost of your own health.

Also, I think some sort of melee option should be present.
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« Reply #93 on: 04 April, 2012, 05:52:51 »
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Invincible: Take no damage for a few seconds
Invisible: You're invisible so zombies won't chase you for a while
Regen: Regain health gradually.
Insta-gib: Zombies die in one hit, no matter what weapon used, for a while. (This should probably be a rare, harder to get one)
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« Reply #94 on: 04 April, 2012, 07:37:18 »
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Zombie repellent: for a short time, zombies run away from you
Bounce: You now bounce high—real high. But you can't stop. But you can shoot down.
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« Reply #95 on: 04 April, 2012, 07:42:46 »
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Spray: You have unlimited ammo and fire extremely fast for a limited time, damage is based on the weapon your weilding.
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« Reply #96 on: 07 April, 2012, 18:42:22 »
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Thanks Cheesy Half-update time!

I've managed to get the item system working pretty well Smiley. When you kill something, there'll be a 25% chance an item is dropped. 50% of the time it will be money, 25% of the time it will be ammo, 12.5% of the time it will be health, and so on. Armor pickups are also available (6.25%). I haven't yet coded the actual power-ups yet Big smile that's next on my to-do list. Also armor has been made way better (5x more effective, since before it was kinda worthless haha)


* zom7.gif (695.7 KB, 192x128 - viewed 84 times.)
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« Reply #97 on: 08 April, 2012, 11:02:07 »
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Woow !

Where can I download it ?
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« Reply #98 on: 08 April, 2012, 23:15:14 »
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another powerup::  drain:If you get touched by a zombie you drain his health.
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--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Yeong
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« Reply #99 on: 10 April, 2012, 00:12:23 »
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but that's basically "invincibility" Big frown
I think that can possibly ruin the game a bit.
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« Reply #100 on: 10 April, 2012, 01:55:40 »
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Well, powerups are only going to last for a certain amount of time. I already had a shield/invincible powerup planned, so a drain would just be an extension of that. However, it would make it kind of hard to program...The code for removing a zombie and recording a kill is fairly complicated and embedded in the bullet code loop. The code for checking for zombies' proximity to the player are in a completely different place and environment Sad I could make it that zombies lose health via drain, but they wouldn't be able to die. Would that be weird?
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Axe: Need help optimizing?
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« Reply #101 on: 10 April, 2012, 03:28:37 »
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I don't know, I guess it's best to not add that one if it makes it too complicated to implement. What other power ups are you planning, by the way, besides the ones you mentionned?
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« Reply #102 on: 10 April, 2012, 03:31:21 »
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So far I have fully implemented and coded
-Shield
-Time freeze
-Power fire (Bullets do 4x more damage)
-God mode (Shield and bullets do 16x more damage)

I also have a rapidfire power up in the game, but it currently causes a RAM clear as soon as you pick it up...lol. Gotta fix that Tongue Also I want to put in invisibility as well.
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #103 on: 10 April, 2012, 04:11:57 »
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That reminds me... would it be a good idea to add flying zombies and allow shooting vertically/diagonally?
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« Reply #104 on: 10 April, 2012, 04:12:19 »
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or adding a boss stage. Cheesy
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Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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