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Author Topic: SpeedX 3D -  (Read 2547 times) Bookmark and Share
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Nick
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« Reply #15 on: 28 December, 2011, 00:53:31 »
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where can i find that game?

I'm quite proud to announce that the game has a serious development: 2 player mode!
i'm totally rewriting the script, because i used tables, and now i use classes, better, and much more readable..

by now you can only change number of players with the arrow keys (up and down), but this will be made in a menu
the keys to move are '^' and '4' for the upper player, '6' and '/' (divide sign) for the lower player..
so here's a screenie


i know it looks to fast and flashy, but the converter anly converts 10 secs or so, so i had to do it within that amount of time
« Last Edit: 28 December, 2011, 00:54:04 by Nick » Logged

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« Reply #16 on: 28 December, 2011, 01:41:59 »
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i don't get it.. could someone explain this to me:
I mean like in wireframe-3D. Seeing you use CHokosta Tiny3D engine, then you can achieve wireframe camera rotation, right?
Basically, wireframe 3D is drawing the shape, but without the textures or anything.  Just the edges, shown as lines.

EDIT: http://en.wikipedia.org/wiki/Wire-frame_model

EDIT2: Read the rest of the topic. Tongue
I wonder if it would be hard to make the camera view turn a bit when moving left and right to give a bigger impression of the 3D?
I think what he means is have the point of view rotate a bit, so it seems like you're turning into the other "lane" before righting out.  Think of how it would look if you were in a car quickly changing lanes on a highway, and you stared straight forward as the car turned.
« Last Edit: 28 December, 2011, 01:53:34 by Darl181 » Logged




 
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« Reply #17 on: 28 December, 2011, 02:05:07 »
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Yeah kinda what Darl181 said. In old racing games, when you turned left and right on a straight road, the camera moved laterally instead of rotating like in newer racing games. I made a quick mockup of what I mean. Basically here's my idea first, when you turn right or left, followed by your game.


* 3dexamplefornick.jpg (166.87 KB, 846x478 - viewed 288 times.)
« Last Edit: 28 December, 2011, 02:05:56 by DJ_O » Logged

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« Reply #18 on: 28 December, 2011, 03:45:08 »
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The thing is rotating objects is way more processor intensive than just drawing the vertices parallel to the plane of movement, so I have no idea if it's practical in Lua.
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« Reply #19 on: 28 December, 2011, 05:21:07 »
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Yeah maybe. I thought about the idea since his squares were already 3D cubes.
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« Reply #20 on: 13 January, 2012, 04:58:37 »
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Even though you aren't finished with it, could you release a version for all of us to play with? Cheesy
Seems like it's been awhile since you posted here, I was wondering if you stopped working on it Big frown
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« Reply #21 on: 13 January, 2012, 05:12:53 »
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if you really are using a 3d engine already, then you should try what dj mentioned. it would look a lot better. if you don't want to, though, then you could make a system to draw those cubes without having to deal with any "true" 3d at all, thus making it a lot faster. i like the idea of powerups and things! this could turn out great! =D
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« Reply #22 on: 20 January, 2012, 02:45:41 »
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I found a glitch , pause the game right before you go over an orange/yellow block and you get unlimited points
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« Reply #23 on: 27 January, 2012, 05:32:37 »
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Love the graphics. I know the tracks are static, but they definitely add a nice touch to the game Smiley

I think the colored squares are a really great idea, to add something else the player would need to focus on. But how does it look on a black-and-white Nspire?
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« Reply #24 on: 27 January, 2012, 07:04:54 »
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I found a glitch , pause the game right before you go over an orange/yellow block and you get unlimited points

where did you find it? afaik i haven't released anything right now, have i?

for the black an white, i might change the colors so you only see the borders instead of orange and green, and full when it's black

i'm sorry for taking so long, but i'm having exams right now, after next week everything will start up again and i'll finish it then
« Last Edit: 27 January, 2012, 07:05:40 by Nick » Logged

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« Reply #25 on: 28 January, 2012, 01:13:36 »
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hoo hoo FINALLY!
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« Reply #26 on: 04 March, 2012, 14:15:28 »
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Ok from now on i'll be back in the community.. i was extremely busy with school last weeks/months, but i'm back now.. i hope to finish this soon!

i already rewrote the program to classes in the meanwhile, now i'm adding some more features and extras

i'm not sure about the 2-player version, but i'll see that when the single player runs perfectly smooth and without any bugs (i hope)
so if there are any suggestions from your part, please tell them.

I found a glitch , pause the game right before you go over an orange/yellow block and you get unlimited points

And i still want to know where this came from.. i haven't released any versions yet, and still he found one glitch, so if someone knows anything about this..?
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« Reply #27 on: 05 March, 2012, 04:45:17 »
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Nice to see you back, fellow Lua developer! Good luck with your progress!
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« Reply #28 on: 18 April, 2012, 06:20:46 »
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I'm glad to see this will be finished Smiley
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« Reply #29 on: 18 April, 2012, 07:42:38 »
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it certainly will, it just takes me some time because of school and stuff now, but it will Smiley
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