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Author Topic: SpeedX 3D -  (Read 2493 times) Bookmark and Share
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Nick
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« on: 22 December, 2011, 14:22:28 »
+6

you might have seen this on my website, but here it is now on omnimaga:

SpeedX 3D

a revolutionary (i love to say this) game of avoiding blocks. In it's heart, it has something like a cuberunner, but still it is something totally different.. watch the screenie Smiley
you have to avoid the red cubes and black 'holes/tiles' by moving left and right. Take the orange tiles to earn 10 extra points, and the green ones to get an extra life. This life means you can collide with a cube without getting hurt (of couse you lose one then).
Now i'm working on the lay-out, and i think i'll remake it so it uses classes, since i'm learning that now..
3D credits are for Chockosta (tiny3D)



on calc it runs smoother!!!!!
« Last Edit: 22 December, 2011, 14:25:17 by Nick » Logged

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« Reply #1 on: 22 December, 2011, 14:24:43 »
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Looks great. Are you gonna make it in a spiral(or whatever you call it) too? Tongue
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« Reply #2 on: 22 December, 2011, 14:26:02 »
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that might be too much to calculate for the calc, but i'm certainly gonna try it, that's just too cool to not do it..
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« Reply #3 on: 22 December, 2011, 15:57:05 »
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This is amazing !
Really, congrats.

And, you can try the spiral, but I think it will be too slow...
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Chockosta (Loic Pujet) - Sorry for my poor English...
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« Reply #4 on: 22 December, 2011, 17:26:04 »
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Pretty awesome!! I like the idea of black holes.
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« Reply #5 on: 22 December, 2011, 19:46:12 »
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thanks Smiley

well i think it'll be too slow too.. but i'll see what i can do.. in fact it must go, since now it translates te blocks (moves them left and right) but instead of that i shoul move am rotate them, so it will be slower, but (hopefully) possible i think
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« Reply #6 on: 22 December, 2011, 22:39:24 »
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Black holes... That makes me think of doodle jump.

3D DOODLE JUMP!

Looks cool, Nick.
« Last Edit: 22 December, 2011, 22:39:43 by epic7 » Logged



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« Reply #7 on: 26 December, 2011, 05:29:03 »
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I swear I saw this in another topic and commented on it but I forgot where. X.x

Anyway it looks interesting, I wonder if it would be hard to make the camera view turn a bit when moving left and right to give a bigger impression of the 3D?
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« Reply #8 on: 26 December, 2011, 05:37:47 »
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that is so fast for lua!
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« Reply #9 on: 26 December, 2011, 09:24:05 »
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euh DJ, do you mean like going in the same direction of the block when moving left/right? hmm, nice idea
and if you find the other one, let me know, but it isn't for the nspire, is it?

annoyingcalc yes it is, i was quite shicked myself when seeing it running on the calc with that speed, and it still does react good on keypresses

added stuff:
   - 4 = Left
   - 6 = Right
   - 5 = pause (very useful when using the numbers, you can press it directly when in a dire situation xp )
   - smoother moving of blocks and tiles
   - extra lives (green tiles) is now working perfectly
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« Reply #10 on: 26 December, 2011, 17:38:51 »
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I cant wait!
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« Reply #11 on: 26 December, 2011, 17:40:16 »
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This game looks cool, even thought I don't have a nspire Tongue
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« Reply #12 on: 27 December, 2011, 08:14:06 »
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euh DJ, do you mean like going in the same direction of the block when moving left/right? hmm, nice idea
and if you find the other one, let me know, but it isn't for the nspire, is it?

annoyingcalc yes it is, i was quite shicked myself when seeing it running on the calc with that speed, and it still does react good on keypresses

added stuff:
   - 4 = Left
   - 6 = Right
   - 5 = pause (very useful when using the numbers, you can press it directly when in a dire situation xp )
   - smoother moving of blocks and tiles
   - extra lives (green tiles) is now working perfectly
I mean like in wireframe-3D. Seeing you use CHokosta Tiny3D engine, then you can achieve wireframe camera rotation, right? If you don't understand what I mean, then I guess juju, critor or adriweb will have to translate it. I'm unsure of the french terms for real 3D.
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« Reply #13 on: 27 December, 2011, 19:24:05 »
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i don't get it.. could someone explain this to me:
I mean like in wireframe-3D. Seeing you use CHokosta Tiny3D engine, then you can achieve wireframe camera rotation, right?

and i added some new things:
   - maximum of 5 'strength'. It was unlimited before
   - made cheating impossible (you could just keep pressing the arrows so they move aside till infinity and you still got points, this is fixed now)
   - levels
   - speed modification per level

the spiral one is definitly too slow to run, that won't be implemented in The Game
Does anyone have some ideas, like special effects when entering a new level or such stuff?
let me know!
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« Reply #14 on: 27 December, 2011, 20:05:42 »
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Nick check out the game called Boost3D. It has the same premise as your game and you might be able to get a few ideas ^^
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