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Author Topic: Owl — A fast, lightweight, and flexible game engine for the TI-Nspire -  (Read 1840 times) Bookmark and Share
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hoffa
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« Reply #15 on: 03 January, 2012, 14:44:29 »
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well, you make drawn true when painting, so when you press enter, the drawn isn't false anymore and the sprite won't get drawn, just change that drawn=true in =false (or just delete it) and it should work

the rest of the code is correct imo
Well that was to show that it does clear the screen every time, which is absolutely dumb speed-wise (i.e. I am forced to recopy all the data to the screen no matter what).
EDIT: If only TI had made their library simple and hassle-free like SDL, it would loads better.
« Last Edit: 03 January, 2012, 14:49:52 by hoffa » Logged
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