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Author Topic: Swords 2 -  (Read 4776 times) Bookmark and Share
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parserp
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« on: 27 December, 2011, 22:20:55 »
+2

Spoiler for Origional Post:
Heyo, me again.

Well, here is the long anticipated screenies of Swords 2.

Level editor in action: (yes, there will be a save/load level option)



Player movement:


P.S. Don't ask me about why the sword is squatty, will there be enemies, etc., because I'll explain that later. (When I have an explanation Tongue)

And if you're wondering why this is Swords 2, check this out.

Final version posted on 6/25/12


Spoiler for old screenshots:
Screenshots:

Main Menu:


Level Editor:


Player Movement:


Level Select screen:


More from Levels:













* Swords 2.zip (32.86 KB - downloaded 9 times.)
« Last Edit: 26 June, 2012, 02:50:20 by parserp » Logged

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« Reply #1 on: 27 December, 2011, 22:40:49 »
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Cool! You have already quite a lot done! Smiley
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« Reply #2 on: 27 December, 2011, 23:43:00 »
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Cool! You have already quite a lot done! Smiley
Thanks! although there is still a lot more to go! Big smile
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« Reply #3 on: 28 December, 2011, 01:56:50 »
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This looks good Smiley can't wait to play it
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« Reply #4 on: 28 December, 2011, 19:10:29 »
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I actually expected this to be happen shocked
Good luck, parser Grin
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« Reply #5 on: 28 December, 2011, 21:41:54 »
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I cant wait for more
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« Reply #6 on: 28 December, 2011, 23:46:53 »
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Is the one in the screenie a mini-sword because you can level up and make it better?
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« Reply #7 on: 29 December, 2011, 01:13:53 »
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And why a sword ? Although it's pretty original.
Look very nice anyway.
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« Reply #8 on: 29 December, 2011, 01:28:09 »
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Is the one in the screenie a mini-sword because you can level up and make it better?
ehh, no.
In the game, it is the swords 1 guy's son, and he's only 5 years old, so he's not as tall, or as sharp.
I decided to make that the story because the sword sprite I chose was the best for a 6*6 tilemap. Tongue

EDIT: the swords name is now Sammy. Smiley
« Last Edit: 29 December, 2011, 02:52:23 by parser padwan » Logged

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« Reply #9 on: 29 December, 2011, 01:46:50 »
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I like that storyline
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« Reply #10 on: 29 December, 2011, 04:31:27 »
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And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
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« Reply #11 on: 29 December, 2011, 23:26:28 »
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And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
lol yeah, swords 1 actually started out with me fooling around and making a menu with the title "swords", and then I thought, "I should make a game to go with this menu". Big smile
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« Reply #12 on: 30 December, 2011, 00:19:25 »
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Thats how most of my games are made
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« Reply #13 on: 30 December, 2011, 01:39:25 »
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I actually get game ideas by just messing around with new function or testing some random stuffs.
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« Reply #14 on: 30 December, 2011, 02:08:23 »
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Very nice! And honestly, whenever I come up with cool graphic effects and stuff like that, 99% of the time it's completely by accident, and I meant to do something totally different.
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