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Author Topic: TinyCraft [Axe] -  (Read 11801 times) Bookmark and Share
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leafy
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« Reply #315 on: 01 February, 2012, 03:14:07 »
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What I was thinking is that we could do a second pass during map generation to differentiate all the tiles, then differentiate each set of 9 tiles (each tile and the 8 surrounding) when a tile is altered in-game to avoid all those nasty on-the-fly calculations
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