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Author Topic: TinyCraft [Axe] -  (Read 11725 times) Bookmark and Share
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Hayleia
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« Reply #30 on: 06 January, 2012, 21:31:58 »
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I personally don't see any problems with it - in fact, it's pretty much required for the game to work at all. To regenerate maps all you have to do is overwrite the existing appears anyways, since none of the data is stored within the program anyways (except maybe the current map to a buffer)
Yes, but then the program will be huge (except if someone finds the agorithm to create maps) and if the program is huge, quitting it with writeback allowed takes hours.
This is why I thought about this. Never need to unarchive anything Wink (except when you save the game).

And with your method, saving also requires to save the whole map (so it takes ages too), while my method doesn't need to unarchive anything, except the little savegame with items and such, and the area you are in.
Personally, I have zStart, so even writeback is fast, but for those with 83+, optimization is needed on this.
« Last Edit: 06 January, 2012, 21:33:23 by Hayleia » Logged





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« Reply #31 on: 06 January, 2012, 21:46:13 »
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I personally don't see any problems with it - in fact, it's pretty much required for the game to work at all. To regenerate maps all you have to do is overwrite the existing appears anyways, since none of the data is stored within the program anyways (except maybe the current map to a buffer)
Yes, but then the program will be huge (except if someone finds the agorithm to create maps) and if the program is huge, quitting it with writeback allowed takes hours.
This is why I thought about this. Never need to unarchive anything Wink (except when you save the game).

And with your method, saving also requires to save the whole map (so it takes ages too), while my method doesn't need to unarchive anything, except the little savegame with items and such, and the area you are in.
Personally, I have zStart, so even writeback is fast, but for those with 83+, optimization is needed on this.

Mojang released the source, and you can find all the algorithms in there which would reduce size over using predefined maps.

Also, archiving and unarchiving is a reasonable sacrifice for having persistent saving. You only need to archive appvars once per map change anyways, and you don't have to write back to the program at all.
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Hayleia
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« Reply #32 on: 06 January, 2012, 21:56:37 »
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Mojang released the source, and you can find all the algorithms in there which would reduce size over using predefined maps.
The predefined map I was talking about was not a map that the game would create, but an appvar included in the zip, so the program is even smaller Wink

Also, archiving and unarchiving is a reasonable sacrifice for having persistent saving. You only need to archive appvars once per map change anyways.
On a full 83+, it is already a lot :-S
Moreover, my classmates don't use their calcs a lot. And I swear some come to me and say "Hey what do I do ?!? It says Garbage Collect, Yes or No"

and you don't have to write back to the program at all.
Yes, but not every shell has "intelligent write back" Sad
« Last Edit: 06 January, 2012, 21:56:47 by Hayleia » Logged





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« Reply #33 on: 06 January, 2012, 22:04:15 »
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Wait! So will this be for all ti 8* calcs? Like 83, 84+, 84+se, etc. ? And also I'm assuming in order to write and test all this code you will need the sprites...which I am please to anounce i have a bunch of them done! I'll post them in a few minutes. And they are sized correctly!!!
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« Reply #34 on: 06 January, 2012, 22:06:33 »
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Wait! So will this be for all ti 8* calcs? Like 83, 84+, 84+se, etc. ? And also I'm assuming in order to write and test all this code you will need the sprites...which I am please to anounce i have a bunch of them done! I'll post them in a few minutes. And they are sized correctly!!!
Nope, only 8x calcs that can support Axe, so not the TI 83 (i guess), but yes, TI 83+, 84+....
And I can't wait to see your sprites Wink
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« Reply #35 on: 06 January, 2012, 22:28:22 »
+1

here are some of the main characters sprites. It's hard to size it down to 8x8 so I did 8x16 which will make it look more like a person.


* minitale sheet.bmp (36.47 KB, 112x111 - viewed 97 times.)
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« Reply #36 on: 06 January, 2012, 22:31:02 »
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I don't think that predefined maps are a good thing, because what's the point of a sandbox game if everything you build is destroy once you left the area ?
Édit : very nice sprites ! But why in the last one the character is putting his hands on his head ?   
« Last Edit: 06 January, 2012, 22:36:04 by Blue Raven » Logged

Apprenez l'Axe ! | DropBox

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« Reply #37 on: 06 January, 2012, 22:33:20 »
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It's easier to code...and test

..check out my sprites !!! ^^
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Hayleia
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« Reply #38 on: 06 January, 2012, 22:46:37 »
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I don't think that predefined maps are a good thing, because what's the point of a sandbox game if everything you build is destroy once you left the area ?
Édit : very nice sprites ! But why in the last one the character is putting his hands on his head ?   
Yeah, that is true. The only problem is really that archiving thing Sad

here are some of the main characters sprites. It's hard to size it down to 8x8 so I did 8x16 which will make it look more like a person.
Great work Cheesy
Though, I would see some modifications. Of course, you can tell me if you don't like them.
So mine are the ones on the top, yours are on the bottom, so comparisaon is easy Wink


* sprites x4.bmp (183.8 KB, 224x280 - viewed 92 times.)
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Spoiler for what I am according to...:
me: useless
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turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
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« Reply #39 on: 06 January, 2012, 22:50:00 »
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Yeah I like that Smiley good job! I'll make the changes on my sprite sheet
oh wait! I just check some of those...and they are 9x16 close
« Last Edit: 06 January, 2012, 22:52:33 by saintrunner » Logged

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« Reply #40 on: 06 January, 2012, 23:37:38 »
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i've never see 2 people making sprites, resulting in such a copies Ö wow they're nearly exct the same, except for some small details
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« Reply #41 on: 06 January, 2012, 23:40:31 »
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It's because Hayleia took saintrunner's sprites and changed them a bit. Tongue
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saintrunner
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« Reply #42 on: 06 January, 2012, 23:46:01 »
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well Hayleias are good fixes, but the fixes go out past 8 width. And I am referencing the originals for mine
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Hayleia
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« Reply #43 on: 06 January, 2012, 23:48:49 »
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well Hayleias are good fixes, but the fixes go out past 8 width. And I am referencing the originals for mine
Huh? Mine aren't larger than yours
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Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
saintrunner
Custom Spriter: You ask it! I'll Make it!
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« Reply #44 on: 06 January, 2012, 23:50:32 »
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WOAH! I miss counted, sorry, lol I'll 're-add' in the changes and post a sprite update so you can be my OFFICIAL FIXER! GO Hayleia!
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