Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
20 May, 2013, 09:56:15 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 ... 21 22 [23] 24 25   Go Down
  Print  
Author Topic: TinyCraft [Axe] -  (Read 11720 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Yesterday at 23:05:20
Date Registered: 25 February, 2011, 15:41:10
Location: Belgium
Posts: 1697


Total Post Ratings: +132

View Profile WWW
« Reply #330 on: 01 February, 2012, 17:13:10 »
0

A 89 version would indeed be nice, although I wonder if in BASIC it would be fast enough? Does BASIC allow decent scrolling?
Yes I know it would be hard. I first though I could do it, but then I saw that greyscale sprites are just too pretty, so I would use Newprog.

BUT, I have decided to not start on that. I've gotten something else in mind. But that's still a secret.(Not that I wouldn't really care if you knew what it was, just that it's still only in planning stages Wink )
Logged

willrandship
Omnimagus of the Multi-Base.
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Yesterday at 22:45:51
Date Registered: 11 April, 2010, 03:08:32
Location: Between Venus and Mars
Posts: 2638


Total Post Ratings: +66

View Profile
« Reply #331 on: 02 February, 2012, 03:53:08 »
0

Well, the surface level would have some exclusive tiles, as would the underground and cloud. You can exclude those and have specific loading sets for each, saving a few spaces.

Example: Lava isn't found on the surface (as far as I've seen anyways Tongue), Cloud and CloudCactus are only in the clouds, and InfiniteFall isn't on the surface either. That brings it to 16 for the surface.
Logged

ZippyDee
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: 12 May, 2013, 10:03:36
Date Registered: 21 March, 2011, 03:15:07
Location: Yes.
Posts: 704


Total Post Ratings: +73

View Profile
« Reply #332 on: 02 February, 2012, 04:00:44 »
0

Well, the surface level would have some exclusive tiles, as would the underground and cloud. You can exclude those and have specific loading sets for each, saving a few spaces.

Example: Lava isn't found on the surface (as far as I've seen anyways Tongue), Cloud and CloudCactus are only in the clouds, and InfiniteFall isn't on the surface either. That brings it to 16 for the surface.
I made that suggestion earlier, as well when I first suggested we keep the tiles under 17.
Logged

There's something about Tuesday...


Pushpins 'n' stuff...

willrandship
Omnimagus of the Multi-Base.
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Yesterday at 22:45:51
Date Registered: 11 April, 2010, 03:08:32
Location: Between Venus and Mars
Posts: 2638


Total Post Ratings: +66

View Profile
« Reply #333 on: 03 February, 2012, 06:57:08 »
0

So why wouldn't it work? Or am I just misreading and that's already the plan? Tongue
Logged

ZippyDee
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: 12 May, 2013, 10:03:36
Date Registered: 21 March, 2011, 03:15:07
Location: Yes.
Posts: 704


Total Post Ratings: +73

View Profile
« Reply #334 on: 03 February, 2012, 08:32:32 »
0

That's the plan I've proposed anyway. I think it'd work like a charm. So as long as we've convinced the programmers that be, we're golden.
Logged

There's something about Tuesday...


Pushpins 'n' stuff...

kindermoumoute
LV8 Addict (Next: 1000)
********
Offline Offline

Last Login: 17 May, 2013, 21:33:10
Date Registered: 15 May, 2010, 17:53:56
Posts: 836


Total Post Ratings: +51

View Profile
« Reply #335 on: 10 February, 2012, 23:52:06 »
0

bump ?
Logged

Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
leafy
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 17 May, 2013, 00:26:27
Date Registered: 26 December, 2010, 05:27:03
Location: the ninth circle of hell
Posts: 1545


Total Post Ratings: +371

View Profile WWW
« Reply #336 on: 11 February, 2012, 01:19:10 »
0

Well, I haven't worked on this in a while (haven't worked on anything in a while, really). If anybody who's worked on the inventory system can post some progress, please do Cheesy
« Last Edit: 11 February, 2012, 01:19:16 by leafy » Logged

In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan
Dead: Graviter
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 05:36:37
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50204


Total Post Ratings: +2611

View Profile WWW
« Reply #337 on: 15 February, 2012, 05:36:28 »
0

You're not quitting calcs are you? shocked
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
nxtboy III
LV8 Addict (Next: 1000)
********
Offline Offline

Last Login: 15 May, 2013, 02:00:51
Date Registered: 30 March, 2011, 22:57:58
Posts: 784


Total Post Ratings: +23

View Profile WWW
« Reply #338 on: 18 February, 2012, 07:23:52 »
0

In this game, is there only 1 level or can the player go underground?
Logged

Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Yesterday at 23:05:20
Date Registered: 25 February, 2011, 15:41:10
Location: Belgium
Posts: 1697


Total Post Ratings: +132

View Profile WWW
« Reply #339 on: 18 February, 2012, 22:13:56 »
0

In this game, is there only 1 level or can the player go underground?
Normally there should be a nether, the mines and the air world(or something like that). All of these should be a kind of world. So 4 in total iirc.
Logged

ZippyDee
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: 12 May, 2013, 10:03:36
Date Registered: 21 March, 2011, 03:15:07
Location: Yes.
Posts: 704


Total Post Ratings: +73

View Profile
« Reply #340 on: 18 February, 2012, 22:49:50 »
0

In this game, is there only 1 level or can the player go underground?
Normally there should be a nether, the mines and the air world(or something like that). All of these should be a kind of world. So 4 in total iirc.
three underground worlds, main world, and air world. so five.
Logged

There's something about Tuesday...


Pushpins 'n' stuff...

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 05:36:37
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50204


Total Post Ratings: +2611

View Profile WWW
« Reply #341 on: 19 February, 2012, 09:42:28 »
0

That's good to hear. I was wondering too since Minecraft is kinda fun for the fact you can go up/down too. So I assume when you go down it enters a totally new map, right (kinda like in Final Fantasy 4 and The Reign of Legends 1, where going underground is like a totally different world)? Or are all maps superposed?
« Last Edit: 19 February, 2012, 09:45:11 by DJ_O » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
nxtboy III
LV8 Addict (Next: 1000)
********
Offline Offline

Last Login: 15 May, 2013, 02:00:51
Date Registered: 30 March, 2011, 22:57:58
Posts: 784


Total Post Ratings: +23

View Profile WWW
« Reply #342 on: 24 February, 2012, 00:29:49 »
0

When I said different levels, I meant since in minecraft you can dig down and stuff (Like what DJ_O said). Will that be made in TinyCraft?
Logged

LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: Today at 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #343 on: 24 February, 2012, 01:25:06 »
0

I would be surprised if you could travel up and down on a third axis, because you would have to change the viewpoint from pure-overhead to bird's-eye-view, and render all the tiles in 3D...O.o would be very challenging.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


willrandship
Omnimagus of the Multi-Base.
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: Yesterday at 22:45:51
Date Registered: 11 April, 2010, 03:08:32
Location: Between Venus and Mars
Posts: 2638


Total Post Ratings: +66

View Profile
« Reply #344 on: 24 February, 2012, 02:26:36 »
0

It won't, since this is a minicraft clone and minicraft doesn't do that.

You can dig dirt or sand down one block, but then it becomes a hole blck, so you can't dig deeper. Water, dirt or sand can fill the hole.
Logged

Pages: 1 ... 21 22 [23] 24 25   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.282 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.