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Author Topic: Duel Tile Map Maker -  (Read 1446 times) Bookmark and Share
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Builderboy
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« on: 21 November, 2009, 18:17:03 »
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Jumping on the bandwagon here!  This is my map maker/editor that i have used to make rooms for Serenity.  It uses my patented* duel sprite technique to create the maps, and so has a vast number off possible tiles.

[arrow keys]: moves your cursor
[2nd]: Lets you input a string of 2 characters, displaying them where your cursor is
[Alpha]: brings up a screen of many special chars and lets you select 2 for even more possibilities
[Clear]: Clears the current tile
[Mode]: Repeat the most recent tile
[Enter]: save to Str1 and Str2

I'll get a screenshot up as soon as i get calcapture back up and running

*Not really patented Tongue

* GRAPHIC.8xp (1.07 KB - downloaded 86 times.)
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Eeems
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« Reply #1 on: 21 November, 2009, 18:38:40 »
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Yay! Hmm, now if only I could test this out...
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DJ Omnimaga
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« Reply #2 on: 21 November, 2009, 21:36:19 »
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Lol I think everyone will have one now Big smile

But I guess this can be a good idea to have map editors for many map formats instead of just one. I personally wish I had one for ASCII but faster than Vuurrobin's
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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« Reply #3 on: 22 November, 2009, 04:01:44 »
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Yay, as Builderboy (but only him until now) already knows, I'm working on a game with graphics like Serenity so I'll use this a lot.

It looks good, only I'll have to void Builderboy's warrenty and modify it for 9*15 instead of 9*14. Grin

=======

Edit:
Lol I think everyone will have one now Big smile

But I guess this can be a good idea to have map editors for many map formats instead of just one. I personally wish I had one for ASCII but faster than Vuurrobin's
Okay, I'll make my own map editor for 16*8 maps on the homescreen that will either save to Str1 or Matrix A and release it on Monday.  Add one to the map editors recently released count then. Tongue

=======

Another Edit:
I tried to load and it Errored, saying prgmDisplay is missing...
« Last Edit: 22 November, 2009, 04:21:07 by ztrumpet » Logged

Builderboy
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« Reply #4 on: 22 November, 2009, 04:53:56 »
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Oops, forgot, it shares a subprogram with the actual game used for displaying maps.  I'm away from my house right now, so no calc, but when i get back I will fix that Smiley
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