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Author Topic: Wabbitemu on Android - Wabbitemu on your cellphones!  (Read 4736 times) Bookmark and Share
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Eeems
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« Reply #30 on: 22 January, 2012, 08:33:13 »
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I wonder if there are any Android emulators for Windows?
Yep Smiley just check out the android sdk
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« Reply #31 on: 22 January, 2012, 08:35:39 »
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Ah ok I'll go check it out. I hope it's free, though. <_<

Now to see how my Intel core i7 with 8 GB of RAM will handle it, however...
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« Reply #32 on: 22 January, 2012, 08:36:06 »
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Lol, you should be able to handle it easy Tongue
The SDK is free Smiley
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« Reply #33 on: 22 January, 2012, 08:41:09 »
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I think it'll run without any problems on your config.

You can download the SDK there: http://developer.android.com/sdk/index.html
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« Reply #34 on: 22 January, 2012, 08:42:57 »
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That's good to hear. Smiley Thanks.
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« Reply #35 on: 22 January, 2012, 15:09:23 »
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There's a program called Bluestacks which can run Android apps on a computer.
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« Reply #36 on: 22 January, 2012, 15:37:04 »
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I'm glad this is seeing more progress. I wish I had an Android phone or tablet thing. I wonder if there are any Android emulators for Windows?
you can run full android os in a normal computer, or in a vmware virtual machine

check the project homepage -> https://sites.google.com/a/android-x86.org/web/home

download iso -> http://www.android-x86.org/download
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« Reply #37 on: 23 January, 2012, 22:38:22 »
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Android emulator has terrible performance unfortunately. I can't get even close to the kind of performance I do on real hardware.

Eeems: when you try to press keys do they vibrate? If they do then the keys is actually being pressed, but the emulator may not receive it if you tap fast. Try holding down the key for a sec and see if it actually gets it. You have the same size display as me so the sizing shouldnt be an issue, at least I haven't noticed any issues with key locations. Also grab the latest build just to see if it helps at all
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« Reply #38 on: 24 January, 2012, 00:22:01 »
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How possible is an iOS build of this?
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« Reply #39 on: 24 January, 2012, 00:47:36 »
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Very, the code for the mac version already exists, just need to fix that. But without the ability to release in the app store and no iDevice myself I dont have motivation to pursue it
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« Reply #40 on: 24 January, 2012, 00:50:49 »
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I'm glad this is seeing more progress. I wish I had an Android phone or tablet thing. I wonder if there are any Android emulators for Windows?
you can run full android os in a normal computer, or in a vmware virtual machine

check the project homepage -> https://sites.google.com/a/android-x86.org/web/home

download iso -> http://www.android-x86.org/download
Cool thanks.
How possible is an iOS build of this?
Yeah it would be nice actually, although I think we have to pay to release stuff on Appstore
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« Reply #41 on: 24 January, 2012, 01:01:59 »
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You have to pay to release it on the app store, but thats not the issue. Its 25 bucks a year, which is pretty cheap. However it violates Apples TOS and so you can't release it in the app store because it contains another programming language on the device. You would need to modify TIOS so that it was impossible to access TI BASIC and even then you're iffy because you can load user programs that allow programming
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« Reply #42 on: 24 January, 2012, 01:03:54 »
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Yeah the issue though is if someone eventually runs into extreme financial issues or has no more money to pay after a few years, then he's pretty much screwed Big frown. And yeah that sucks about TI-BASIC.

Maybe Cydia?
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« Reply #43 on: 24 January, 2012, 01:22:36 »
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It does violate their TOS, and even if you could strip the TI-BASIC from the OS, it also violates it because it is an emulator, which is prohibited. I am thinking more along the lines of a Cydia app for jailbroken devices. A port of Wabbit would be awesome. It would get so many downloads even if it costs money. I know that I would buy it, as i have a cydia account with a prepaid credit card hooked up to an amazon account for payment.
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« Reply #44 on: 24 January, 2012, 01:32:43 »
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The emulator is fine AFAIK, their are emulators on the store currently. I believe the way to get around it is to include a ROM image with your app. Again a problem
As for cydia, if anyone wants to work on it I'm always happy to help, but again I have nothing to test it on and therefore no motivation to do it myself
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