Hey so I've been experimenting with Zedd quite a bit, and I think I've come up with a fairly solid foundation for a game. It's not much yet, but here it is:
Last Edit: 04 March, 2012, 06:30:45 by buttsfredkin »
Wow, neat! Do I see you flipping the gravity there, too?
Grammer Download (2.29.04.12) Latest update (possibly incomplete) My pastebin Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add edges (direction not shown, but they
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly
Add adjacency matrix viewer
Multiple graphs support
Arrows for directed graphs
hey nice! was this the one you showed me in school?
...And the gravity reversal is awesome
And is YAZP some kind of acronym?
Last Edit: 17 January, 2012, 02:11:32 by parser padwan »
It looked like he was sticking to the wall, not flipping gravity... Even so, this looks great!
There's something about Tuesday...
Pushpins 'n' stuff...
Looking pretty awesome! What kind of restrictions on the gameplay mechanic are there going to be?
I think that adding platforms should be quicker, but i otherwise really like the concept of what you've done here.
does zedd really make these things that easy?
I like to think so! Everything in Zedd is made with the goal of super ease of use. You never have to mess with memory locations or object lists if you don't want to, as Zedd provides handy subroutines that you can use to interface with your program. For instance, the source for this demo program:
Is only a little over 100 lines of code, with a good portion of that just being the controls. Zedd has built in compatibility with external libraries, which is where the fancy rope and water physics are coming from. You should give it a try! Zedd is still in the Beta stage, but it's still really easy to set up a simulation
does it only work for single screen games, or could it be applied to something with scrolling backgrounds?
Currently the only built in way Zedd handles worlds is with a static non scrolling background, but it could be easily modified to accommodate a scrolling background with some minor changes. The thing to note however is that since the objects use x256 precision, they have a maximum of 256 pixels of movement until they loop back to the other side. That is about 2.6 screens of side to side scrolling with 4 screens of up and down scrolling. If you want any more scrolling than that, you can try modifying Zedd to use a lower precision, but it gets tricky.
will i gain much from looking through the source?
I hope so! I know leafy went through the source and learned and modified it heavily for use in his Graviter engine. You may not be able to understand all of it, since it is coded a bit strangely for speed in some places, but it could definitely be a learning experience. Plus you can always PM me if you want to understand how Zedd works, I'm always happy to help ^^
No gravity flipping as yet, I may add it as a power up (along with other elements such as speed boost, health, whatever else I can think of) but what you saw was my character sticking to the ceiling.
@Builderboy, Saintrunner - you're going to have a certain amount of "ammo", like you can only place a certain number of blocks in a given level to solve a puzzle. E.G. use 5 toggle blocks to get to the exit (or whatever)
Thanks for the input, COdeH4cker, I'll speed it up a little bit.
@parser padwan - The one I showed you in school the other day was an unreleased demo with similar (but monochrome) graphics. I'm definitely using the game mechanic you saw in there as well. Also, YAZP stands for Yet Another Zedd Platformer (subject to change)
Coming up next - scrolling backgrounds! I'll probably be able to post a screenie later today.
The gray actually doesn't look too bad on the scrolling as of yet.
Last Edit: 18 January, 2012, 21:34:05 by buttsfredkin »