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Author Topic: GeoCore - (Formerly YAZP) -  (Read 3325 times) Bookmark and Share
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LincolnB
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« Reply #15 on: 18 January, 2012, 23:54:07 »
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Thanks everyone, and as promised I present to you the scrolling background:



I'm still working out a coupla collions related bugs (see the little slices of land left behind there when you erase blocks), and I'm going to tinker around with interrupts to see if I can't get the gray to look nicer.
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Art_of_camelot
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« Reply #16 on: 19 January, 2012, 04:13:29 »
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It's very nice to see scrolling, but horizontal scrolling seems a bit slow. Perhaps see if you can speed it up a bit?
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LincolnB
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« Reply #17 on: 19 January, 2012, 05:17:13 »
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Yeah, the speed issue is just because I refresh the screen more to try and get better looking gray, but I'll probably have to end up sacrificing a wee bit to maintain good speed.
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Deep Thought
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« Reply #18 on: 28 January, 2012, 01:01:57 »
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I especially like the graphics and how you managed to get sprites this small look great. But I like it in general too so far Smiley
I agree, the graphics are really good. (All those shadows add a nice bit of reality I think.) But in that last screenshot, is there a delay every frame? I hope so, because it looks like the program runs a bit slower when there's scrolling shocked
No gravity flipping as yet, I may add it as a power up (along with other elements such as speed boost, health, whatever else I can think of) but what you saw was my character sticking to the ceiling.
I wonder what you're going to make of that... Seems like a fun game-to-be. Good luck Smiley
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« Reply #19 on: 28 January, 2012, 09:14:47 »
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that looks amazing, and the greyscale is really nice, it's like real
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Sorunome
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« Reply #20 on: 28 January, 2012, 14:23:56 »
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That is looking cool! O.o
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« Reply #21 on: 18 February, 2012, 07:26:47 »
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I like the smooth gameplay and the jumping physics. And of course, the grayscale. Looks like 4-lvl gray. So what exactly will this game be about?
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LincolnB
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« Reply #22 on: 20 February, 2012, 18:35:55 »
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Well, idk if I'm going to make a full fledged game out of this. I'm kind of "moving on" to computer programming in C and SDL more, although I won't stop programming in Axe, these days I'm mostly just messing around with ideas I like, and graphical effects.
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« Reply #23 on: 20 February, 2012, 18:37:18 »
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Ok, cool. Smiley
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« Reply #24 on: 20 February, 2012, 20:04:00 »
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I just realized the character has a resemblance to a companion cube Tongue
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LincolnB
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« Reply #25 on: 20 February, 2012, 20:07:30 »
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haha yeah, I agree.
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   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


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Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #26 on: 20 February, 2012, 20:09:15 »
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How did you make the trail behind him? Pseudo code, please. Smiley
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LincolnB
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« Reply #27 on: 20 February, 2012, 20:10:58 »
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I learned that from leafy, actually; basically you just have an array full of X,Y coordinates pairs, and you shift all the coordinates every frame, adding in the current X,Y coordinates. (sorry if that doesn't make sense)
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   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #28 on: 20 February, 2012, 22:55:23 »
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I think I get it. Smiley
I have used a dot-trail program that has a bouncing dot with a trail behind it.
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LincolnB
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« Reply #29 on: 02 March, 2012, 19:11:53 »
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OK, I'm reviving this project, not that it was ever dead, but it's in active development. There's going to be no scrolling, because it slowed down too much and made the gray look bad.

Anyways, I've changed the animation thing that happens when you toggle a block so it's twice as fast (and also severely bada** Cheesy ) in terms of game element limitations, you're only going to be able to place blocks after you delete them, on a one-to-one ratio. So for every block you delete, you can place one somewhere else.

I'm also going to add buttons, and blocks that you have to push or pull around that open doors. Other ideas? For tiles, there is also bouncy tiles and spikes. Honestly I think I have enough game elements, I'm going to try to do really good puzzles with the level design.

One more thing - I'm at the point where I want to change the name. There's nothing wrong with the name YAZP, but it's always been kind of a placeholder, and seems to me to be kind of a cop-out...Anyways. If you have any ideas, post them here.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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