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Author Topic: nSDL 1.1.1 Anniversary Edition—The Ultimate TI-Nspire Graphics Library! -  (Read 16062 times) Bookmark and Share
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hoffa
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« on: 23 January, 2012, 13:18:44 »
+6

SDL for the TI-Nspire

nSDL is a port of the widely used, cross-platform and open source SDL graphics library for the Ndless-fueled TI-Nspire.

nSDL 1.1.1 is here! Click here for the new updates.

To download the latest nSDL build and access the wiki, check out the nSDL website.

nSDL also has its own little wiki, which you can access by clicking here.

nSDL features:
  • Full one-binary-for-all support on every TI-Nspire calculator.
  • Very fast & stable buffered drawing.
  • Supports all graphics-related functions, events, non-threaded timer functions, and more.
  • Supports 8- and 16-bit display bit depth.
  • Supports resolutions up to 320 × 240.
  • Draw text using fonts you choose.
  • Load images directly from the executable (image converter included) or use BMPs.
  • SDL_image (supports GIF, LBM, PCX, PNM, TGA and XCF formats) and SDL_gfx available.
  • Full-featured sample program included (it has Link in it!).
  • Based on the robust SDL 1.2.15.




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« Last Edit: 16 May, 2013, 08:32:36 by hoffa » Logged
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« Reply #1 on: 23 January, 2012, 13:42:14 »
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Awesome [huge] project !

Good Luck and Have fun Smiley

(Aslo, Are you going to put it on GitHub or so as you're programming it ?)
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« Reply #2 on: 23 January, 2012, 13:44:38 »
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That would be pretty awesome and useful, good luck Cheesy
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« Reply #3 on: 23 January, 2012, 13:48:24 »
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Aslo, Are you going to put it on GitHub or so as you're programming it ?
Yeah probably, but I'll set it up once I have something more concrete done.
https://github.com/Hoffa/TI-Nspire-SDL
« Last Edit: 23 January, 2012, 14:19:57 by hoffa » Logged
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« Reply #4 on: 23 January, 2012, 14:37:26 »
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Nice Smiley

But as said before, Albert and totorigolo are also busy with an SDL port.
Maybe you should contact them, and eventually work together?
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« Reply #5 on: 23 January, 2012, 14:54:08 »
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Nice Smiley

But as said before, Albert and totorigolo are also busy with an SDL port.
Maybe you should contact them, and eventually work together?
But I thought you said (or whoever it was) that they were "looking" at it, from which I concluded they weren't actually writing any code.
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« Reply #6 on: 23 January, 2012, 16:06:46 »
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Well, they both were seriously planning on making it, and there is a chance they already coded stuff.
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« Reply #7 on: 23 January, 2012, 23:01:14 »
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I think totorigolo was busy with nRGBlib and hasn't started much work on it.

Good luck hoffa with your project. Don't hesitate to ask if you need Ndless to provide anything currently not available.
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« Reply #8 on: 24 January, 2012, 01:14:03 »
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Indeed I am! Smiley In fact, ExtendeD approached me via email and mentioned that he'd like to combine efforts to make a port of SDL. (Or as I like to term it, nSDL!)
(ExtendeD, I'm attempting to finish an email to you regarding future plans...)

Here's my plan - it has changed a little bit, but it should convey the point anyway:


The change I've mentioned? Having nDraw or not. Basically, nDraw would handle the important thing - the layers. In SDL, having a fullscreen window is equivalent to writing directly to the screen buffer. If you wanted to use the hardware mouse in the CX, it must be drawn as a window/layer.

HOWEVER... I could implement it SDL so that full screen means a window/layer. It all depends...
We should really combine efforts, since creating 3 incarnations of nSDL is going to be painful and pointless... Tongue
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« Reply #9 on: 24 January, 2012, 01:30:04 »
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Seems good, except I'm not sure if prematurely combining nonexistent libraries into one big group is a good idea. It would somehow feel like the beginning of a massive bloated library (no as in Java obviously, it's all relative) where everybody's dealing with about everything and no one's doing anything meticulously well. A library like SDL would be the foundation structure of other programs, and the said library should be like a razor sharp knife. It should be robust, clean, flexible while at the same time faster than the speed of light. I don't mind combining efforts, but I prefer to avoid it being included in some set with other libraries.
« Last Edit: 24 January, 2012, 04:15:00 by hoffa » Logged
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« Reply #10 on: 24 January, 2012, 01:45:26 »
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This seems interesting. I don't understand much what this is though, so I can't give much feedback, although if that makes calc games dev easier, this is great Cheesy
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« Reply #11 on: 01 February, 2012, 13:56:37 »
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Got SDL to run on the calculator. Now that it does, I can start doing the more serious things.

« Last Edit: 01 February, 2012, 13:59:06 by hoffa » Logged
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« Reply #12 on: 01 February, 2012, 14:50:04 »
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Good Smiley
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« Reply #13 on: 01 February, 2012, 15:12:58 »
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Indeed, very nice Smiley
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« Reply #14 on: 09 February, 2012, 15:22:14 »
+1

I found out that SDL can be used to run flash programs. So, we can play flash games on the nspire! They will have to be decompiled first, though.

Edit:
What the f***!
Somebody just randomly downrated my post! If there isn't any possible way flash can be ported to the nspire, then I am officially dumb!! Which in that case, I am smart, but I have no common sense.

Seriously, can't you have some imagination, people? I am learning more and more about my nspire every day, and the way I learn things is by asking questions, some are dumb questions, and by being corrected when I suggest something that can't be done! So please cut me some slack! I haven't been this angry since my friend put a pressure plate in front of my door in minecraft, letting mobs come into my house!!!!

I am a nice person, and I would never downrate someone's post, no matter how dumb it is. If anything, I would press the like button, and then tell them their mistake without being mean to them. But you guys are not me! So please put yourself in my shoes, and see how I feel (but plug your nose: my shoes stink).
« Last Edit: 02 March, 2012, 06:43:43 by njaddison » Logged


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