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Author Topic: Entiers de 4 octets - Manipuler des grands nombres en Axe  (Read 327 times) Bookmark and Share
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kindermoumoute
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« on: 24 January, 2012, 19:28:09 »
0

Il n'existe pas de variables 32 bits en Axe, mais il y a les floats (9 octets). Je n'ai jamais essayé de les utiliser, mais en gros il faut pointer 9 octets d'utilisables :

1
2
:Buff(9)=>Pic0
:100000000=>float{Pic0}
(pas testé)

J'avais déjà entendu parlé de fonction faites pour utiliser des variables 32 bits, mais je retrouve pas. Au pire cela reste envisageable à faire.
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