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Author Topic: FLAKTANK- anti-aircraft shooter - for TI-83+  (Read 764 times) Bookmark and Share
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Hayleia
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« Reply #15 on: 29 January, 2012, 17:37:17 »
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Yay for powerups Cheesy
Also, I like the new bullet sprites Grin
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« Reply #16 on: 30 January, 2012, 05:14:34 »
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Hey I do a lot of sprite work (see my sig), and I love coding menus! Could I make a menu for this? or will it just start? It looks really fun! Nice job BTW Smiley
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« Reply #17 on: 30 January, 2012, 07:22:53 »
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Thanks for the offer, I'm not sure if I need this yet. Maybe later, when a highscore list is added or so. (something that gives a reason for multiple menu choises)
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« Reply #18 on: 03 February, 2012, 21:15:37 »
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Looking good! Have you considered allowing the character to move around, and interact with the ground somehow?
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« Reply #19 on: 03 February, 2012, 22:18:53 »
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I actually had the idea to mount the gun on a tank which allows you to move forward or backwards, but in a closed area.
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« Reply #20 on: 04 February, 2012, 01:47:45 »
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Good, I like that.
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« Reply #21 on: 04 February, 2012, 01:51:34 »
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I feel controlling a turret, and a tank, and shooting might be a bit to hard to multi-task with Tongue But thats just for me, I have a bad run with multitasking
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« Reply #22 on: 04 February, 2012, 02:12:04 »
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Well I was thinking like something like in Base 671. Arrows to steer, two buttons for forward/reverse, and a button to shoot.
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« Reply #23 on: 04 February, 2012, 10:06:42 »
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Well I was thinking like something like in Base 671. Arrows to steer, two buttons for forward/reverse, and a button to shoot.

Yeah, that's what I thought too. The turret is fixed on the tank, so you'd have to steer in order to alignthe turret. I think that this will make the game more interesting and perhaps a bit easier because the helicopters won't have that much precision when they have to fire on a moving object.
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« Reply #24 on: 04 February, 2012, 15:55:59 »
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Ok, the basics of tank moving are included, and a pause screen is added as well.
The only remaing issue is the graphics. I used sprite rotating for the tank, but it didn't turn out as good as I hoped.
So should I use
  • this sprite rotation (ugly)
  • 8 different sprites for 16 positions (bigger program size)
  • vector graphics (slower speed)
All of them aren't too difficult, but which should I use?


* TankRotation.gif (158.78 KB, 192x128 - viewed 48 times.)
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« Reply #25 on: 04 February, 2012, 18:07:42 »
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The bullets should start closer to the shooter.

Sometimes the flak hat white dots in its sprite, sometimes not. Every angle looks different. Was that intended?

Edit: Looks better than the sprite before, though.

Edit Edit: Why is it a tank now? I thought http://imageshack.us/photo/my-images/70/flak882xf.jpg/ . Legs are attached to ground!
« Last Edit: 04 February, 2012, 18:10:32 by NanoWar » Logged
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« Reply #26 on: 04 February, 2012, 18:18:32 »
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That with the bullets will be fixed soon.

The white dots are caused by the rotating algorithm. I think I have to use different sprites for each position to fix that.

Normally, a flak gun is mounted on the floor with four legs (like the old screenies show). But to spice things up, buttsfredkin and me had both the idea to let it be able to move around. That's why it is now a tank. I think I'm gonna change the name as well.

EDIT: I looked up that there actually are FlaK Tanks, for example the German Flakpanzer Gepard, so I will call it FLAKPZ of FLAKTANK.
« Last Edit: 04 February, 2012, 19:07:30 by MGOS » Logged

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« Reply #27 on: 04 February, 2012, 20:44:16 »
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UPDATE:

Finally, I added movement with the up/down keys.

All other functions are mostly the same, but there are some slight changes:
  • Bullets appear closer to the enemys/turret.
  • Helicopters' bullets don't hurt each other
  • Pause screen showing current level, score and health (press ALPHA). Hitting DEL in the pause screen will pretend that the calculator is off (teacher key; but it is indicated by one single pixel on in the top left corner)

That's everything for now, have fun playing!  Smiley

* FLAKTANK.8xp (4.53 KB - downloaded 5 times.)

* FlakTank01.gif (364.24 KB, 192x128 - viewed 35 times.)
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