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Author Topic: Caedes (Carnage): An Axe RPG -  (Read 2882 times) Bookmark and Share
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saintrunner
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« on: 31 January, 2012, 03:12:44 »
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So after enjoying thydowulays's tutorial, I decided to make some sort of RPG shooter! I already knew how to make tilemaps, but I never actually did much with them. TILL NOW  Devil

My idea is having a game where you can shoot and destroy, just about anything you want Smiley Massive carnage! with many monsters and people and such

Evil Laugh

Here is all I have right now. basically just the movement and direction stuff. I think I'll also change the character sprites, but the one thing I really need is a name!!!

Let me know what you all think Smiley Below is a screenie of current progress

Thanks a ton:
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* shootgame0.gif (59.07 KB, 192x128 - viewed 198 times.)
« Last Edit: 06 February, 2012, 03:01:06 by saintrunner » Logged

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« Reply #1 on: 31 January, 2012, 03:22:59 »
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so a ARPG. Cheesy
Good luck Big smile
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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #2 on: 31 January, 2012, 03:24:00 »
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Well yes Smiley I think it looks good too, for my first one like this (I usually make platformers)
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« Reply #3 on: 31 January, 2012, 03:44:07 »
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Wow, it looks great! I'm glad my tutorial was of assistance to you! I hear you said you will be able to destroy blocks... this routine may help you a bit:

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Lbl ST
r3->{r2/8*12+(r1/8)+GDB1} //Change the GDB1 to whatever variable you stored your tilemap in
Return
Then, you can do it just like the GT routine from my tutorial, just a little different. If you wanted it to delete the block that is directly above you, you would do this:

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If sub(GT,X,Y-8)=2 //Let's say the block above you has a value of 02
ST(X,Y-8,0) //Set the tile that is 8 pixels above your character to a value of 00, or empty
End
You could easily do this to fit your "bullet" routine for your shooter. Just change the If statement Smiley
« Last Edit: 31 January, 2012, 03:45:15 by thydowulays » Logged

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« Reply #4 on: 31 January, 2012, 03:45:32 »
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Hey thanks Smiley And to be honest, I know how to make something like this before I read your tutorial, but I didn't know all the collisions stuff which will come in a lot of help!
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« Reply #5 on: 31 January, 2012, 03:46:19 »
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Oh okay, well I hope that routine still works out for you! And I'm sure that this next game is going to be great!
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« Reply #6 on: 31 January, 2012, 03:47:13 »
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Well I hope it is....but it really needs a name!
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« Reply #7 on: 31 January, 2012, 03:47:56 »
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Hmm, for some reason the first thing that came to my head was "Fantastic Voyager"
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« Reply #8 on: 31 January, 2012, 03:48:28 »
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Is the guy a soldier?
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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #9 on: 31 January, 2012, 03:48:44 »
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Hmmm, I like that Smiley But I'm usually a fan of smaller names Tongue I'm sorry for being picky
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« Reply #10 on: 31 January, 2012, 03:49:57 »
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lol it's alright. If it's a soldier you could do something like Trauma or something, where the soldier is traumatized from a war and wants to go on a rampage
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« Reply #11 on: 31 January, 2012, 03:50:28 »
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A storyline of some sort could be really useful for coming up with a name.
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« Reply #12 on: 31 January, 2012, 03:50:45 »
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or really simple: War
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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #13 on: 31 January, 2012, 03:56:20 »
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lol it's alright. If it's a soldier you could do something like Trauma or something, where the soldier is traumatized from a war and wants to go on a rampage

RAMPAGE!!! I like that! or even Carnage

A storyline of some sort could be really useful for coming up with a name.

And there really isn't much of a story yet, I'm just thinking it would be cool to have a free realm fighting game on calc
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« Reply #14 on: 31 January, 2012, 04:04:31 »
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I was going to go with Desolate but that is already a TI game so how about Ruin?
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