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Darl181
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« on: 25 January, 2012, 05:07:40 »
+1

(split from YAMGT, a whole page is kind of big for a minigame Tongue)

Just now realized I never posted LightOff, the game that came just before Tio.  In fact it was originally called Tio. Tongue
So I fixed up the source a bit so it'll compile with the later versions of Axe (it's at least a year old Big smile), screenied and now yay.

Iirc at one point I got it working with grayscale...I'll have to remember how I did that.


I'm pretty sure one can get the mechanic of the game watching the screenie.  You try to turn off all the "lights" (squares).
Arrow keys move, Clear quits.

Edit: also brought the index in the first post up-to-date, it was missing projects from other threads.

* LIGHTOFF.8xp (1.33 KB - downloaded 11 times.)
* SLIGHTOF.8XP (0.67 KB - downloaded 11 times.)

* LightOff.gif (22.98 KB, 192x128 - viewed 279 times.)
« Last Edit: 02 February, 2012, 06:18:52 by Darl181 » Logged




 
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« Reply #1 on: 26 January, 2012, 21:26:36 »
+1

Got it Smiley
Also did some aesthetic stuff.

The only problem is, some games are impossible to finish because you can't turn off one single light (at least, one gray light, haven't run into one white light yet)

Put in a fix, it doesn't prevent the problem but it detects when the problem's there and automatically ends the game when appropriate. Grin


* LightOffII.gif (5.59 KB, 192x128 - viewed 336 times.)
* SLIGHTII.8XP (0.72 KB - downloaded 12 times.)
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« Last Edit: 28 January, 2012, 01:35:01 by Darl181 » Logged




 
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« Reply #2 on: 27 January, 2012, 05:36:22 »
0

Yay, you're doing minigames again Cheesy

LightsOut looks fun (and impossible to solve shocked). Original idea?

By the way, I think you can make sure the levels you're generating are always possible by starting with a solved slate and working backwards.
« Last Edit: 27 January, 2012, 05:36:29 by Deep Thought » Logged




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« Reply #3 on: 27 January, 2012, 06:06:20 »
0

Iirc the original idea came when I was screwing with a sprite editor and bugged it, to similar results Tongue

I've been thinking, because I've been kind of de-motivated with SCB fsr so maybe I could clean up some of the old games, ReadmeRoll and put them on ticalc and omni Smiley
(hopefully coming back to SCB afterwards to make some more progress ofc)
« Last Edit: 27 January, 2012, 07:07:07 by Darl181 » Logged




 
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« Reply #4 on: 28 January, 2012, 02:42:58 »
0

It's always nice to take a break from the big projects and finish up some stuff here and there Smiley
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« Reply #5 on: 28 January, 2012, 02:50:30 »
0

It sure is Smiley

I'm putting together a readme for LightOut, and am getting some ideas...
Just need to see how hard it is to implement 2-, 3- and 4-scale as different difficulties then optimize the whole thing for size.
Also getting menu ideas ^.^


Edit: just searched ticalc and wow there's a whole slew of programs named light out Crazy
Looking for a unique name, tho maybe "Switch" will do?

Edit2: don't see any/many so Switch it is Cheesy
« Last Edit: 28 January, 2012, 02:54:20 by Darl181 » Logged




 
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« Reply #6 on: 28 January, 2012, 21:05:36 »
0

...and a menu concept.  Yes, the scores are random Tongue
At first I was doing some vanilla menu with Easy, Medium and Hard but then this came to mind, playing on the light concept.

Also, watch the word on top Wink


* SwitchMenu.gif (67.22 KB, 192x128 - viewed 289 times.)
« Last Edit: 28 January, 2012, 21:14:28 by Darl181 » Logged




 
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« Reply #7 on: 28 January, 2012, 23:41:03 »
0

wow, it changes the greyscale too (the title), very nice Smiley and it's very original to make a difficulty setting like this one, it's special.. really great
« Last Edit: 28 January, 2012, 23:41:22 by Nick » Logged

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« Reply #8 on: 28 January, 2012, 23:51:15 »
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It takes too long to finish the screen. Undecided
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« Reply #9 on: 28 January, 2012, 23:54:26 »
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Yeah, I'm planning on doing different types.  Black/white (such as a few replies back) shouldn't take very long, but I kind of designed the other to be a puzzle game that would take a while to finish. Wink

Edit: I guess it's worth mentioning that I plan on having the three different types in one game, tho the menu already shows that. Tongue
« Last Edit: 29 January, 2012, 00:08:15 by Darl181 » Logged




 
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« Reply #10 on: 30 January, 2012, 03:01:07 »
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Ok so here's a sort of beta, tho not much that you haven't seen already.
There's some debugging stuff, such as when you hold 2nd in-game and a couple other things.  Don't feel like taking them out just yet Tongue

Before ticalc I need to do a few more things:
 - Fix remnants of weird program flow  (done)
 - Pause (done)
 - [+]/[-] change contrast (done)
 - More elaborate message than just "WIN" at the end (done)
 - HighScore saving, plan on having archived appvar (done)
 - possibly name w/ score as well?
 - Some way to save the current game (done)
 - Teacher Key (done)
 - Readme (done)
 - Possibly optimize for size (done)

* SWITCH.8xp (3.05 KB - downloaded 10 times.)
* SSWITCH.8XP (1.84 KB - downloaded 11 times.)

* Switch4lvl.gif (1.79 KB, 192x128 - viewed 270 times.)
« Last Edit: 25 February, 2012, 10:12:01 by Darl181 » Logged




 
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« Reply #11 on: 31 January, 2012, 04:50:45 »
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So I've been playing around with the sprites a bit, and now I'm not sure which one I like better...
The only difference between them is the two sprites (light and selector), everything else is the same.

Edit: figured I may as well post a beta to go with the screenie.  So...

All new controls are in-game
Mode==pause
+ / -==change contrast
clear==quit
2nd==debug stuff I still haven't taken out
Alpha==also debug?  idk, it slows down the program to show scanlines

The exec has the 3*3 sprites I'm thinking about, you can prolly find the part in the source where you move the comment block dots to use the old ones Tongue
Speaking of which I went through and commented some stuff in the source.

Also shiny Paused/You Win things.



* Switch33.gif (2.12 KB, 192x128 - viewed 159 times.)
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« Reply #12 on: 31 January, 2012, 18:48:33 »
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Black screen. I can't leave the program. Undecided
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« Reply #13 on: 31 January, 2012, 21:20:22 »
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At what part are you getting the black screen?  Did it change the contrast or something?
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« Reply #14 on: 01 February, 2012, 19:08:28 »
0

Got game saving and High score saving working last night.  Still testing to see if I can trigger any bugs Tongue

I think I got what was the darkened screen, I'm not exactly sure why but I'm thinking the part where it gets the contrast level was skipped somehow, leaving some weird value in the variable I have it Shade() to.
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