njaddison
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« on: 02 February, 2012, 21:41:46 » |
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AzNg0d1030
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« Reply #1 on: 03 February, 2012, 05:12:39 » |
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Looks pretty hard even for nspire ndless
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What? WHAT? WHATTTT?  ? You just lost the game. Suck it up. 
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willrandship
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« Reply #2 on: 03 February, 2012, 05:16:08 » |
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nah, it'd be doable, with less fancy graphics like smoke effects and such. The physics of this game should be pretty doable on the nspire, especially since there have been fairly featureful physics engines for the 84+.
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njaddison
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« Reply #3 on: 05 February, 2012, 22:57:59 » |
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Would it be possible to convert the game to c using adobe alchemy? And if not, could I or someone else try to make a recognizable clone? If it's possible to convert it to c, I will need somebody to compile it into a tns file after I convert it.
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« Last Edit: 05 February, 2012, 22:59:30 by njaddison »
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willrandship
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« Reply #4 on: 07 February, 2012, 03:14:16 » |
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no conversion software will be able to get it to the 320x240 greyscale, or to work with the specific libraries for the nspire, so you'll need to rewrite it in C.
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DJ Omnimaga
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« Reply #5 on: 10 February, 2012, 10:19:09 » |
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no conversion software will be able to get it to the 320x240 greyscale, or to work with the specific libraries for the nspire, so you'll need to rewrite it in C.
I thought grayscale was no longer needed due to the CX and Ndless converting colors to grayscale automatically? 
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willrandship
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« Reply #6 on: 15 February, 2012, 09:13:20 » |
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well, yes, but he was asking about a converter that would take the actual flash game and convert it to C. The graphics are way off, and the libs will be completely different for that kind of project.
Rewriting it (njaddison's second option) is the only viable path.
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