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FinaleTI
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« Reply #15 on: 05 February, 2012, 01:14:10 »
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I can get a new world generated, no prob. Do you think it would be possible if we could maybe utilize the Smart Moving mod? If not, that's fine, just let me know.
And once the world is set up, do you want me to PM everyone involved the server IP, or not just yet? Oh, and do you want a random seed, or do you have one picked out?
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #16 on: 05 February, 2012, 01:18:19 »
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The smart moving mod seems pretty cool. Also, seed -405237182 gives a pretty cool island map.
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hellninjas
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« Reply #17 on: 05 February, 2012, 02:39:10 »
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Just a completely random seed K Cheesy
And what is the smart moving mod?
ALso what exactly do you mean to pm everyone involved in the server IP?
Do you mean all the people participating in this Let's Play, or others that you have in your server?
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« Reply #18 on: 05 February, 2012, 02:43:57 »
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1) Smart moving mod.
2) He means send the four of us who are going to be in it the IP of the server in a message when we're all ready.
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« Reply #19 on: 05 February, 2012, 02:51:51 »
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1) WOA, ok yes include the smart moving mod! Cheesy!!
2) Ok that's fine Cheesy
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« Reply #20 on: 05 February, 2012, 02:53:45 »
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So do we have a scheduled time, or are we just going to do it when everyone is ready?
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hellninjas
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« Reply #21 on: 05 February, 2012, 02:54:23 »
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Hmm, maybe we should wait for everyone to be ready, like if something comes up and one of us can't make it.
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BlakPilar
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« Reply #22 on: 05 February, 2012, 02:56:11 »
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Ahh, okay. I could do it on weekends fine (except maybe Fridays), and lately I haven't had much homework so I should be good mid-late school days.
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« Reply #23 on: 05 February, 2012, 02:57:13 »
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And I could do it anytime between 4:00 PM and 12:00 PM!
Any day of course Grin
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« Reply #24 on: 05 February, 2012, 02:58:41 »
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Do you mean 12:00 AM? Wink and if we're going to do specific times, 5:00-ish PM - 10:00-ish PM would be good for me if I don't have much homework.
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FinaleTI
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« Reply #25 on: 05 February, 2012, 03:12:14 »
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Later in the evening usually works for me, probably 5:00pm to 9:00pm-ish on school days, and on Fridays, I'm almost guaranteed available starting around 3:00pm to 10:00pm. On the weekends, it varies, but generally around the same time as Monday through Thursday should work.

The server is set up with the Smart Moving mod, so you'll all just need the ModLoaderMP version of it installed on your clients to get on.

I'll generate a world later, and would you like me to PM everyone now? I'll need you to PM me back with your Minecraft usernames, so I can whitelist you guys.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
hellninjas
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Last Login: Today at 16:58:01
Date Registered: 12 May, 2011, 02:15:30
Location: USA
Posts: 615


Topic starter
Total Post Ratings: +17

View Profile
« Reply #26 on: 05 February, 2012, 03:14:34 »
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Yes go ahead and pm everyone!
Ask for when there available
And my username is hellninjas
Who woulda guessed?
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epic7
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« Reply #27 on: 05 February, 2012, 03:17:14 »
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My username is epic07... Epic7 was taken Tongue
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Current Projects:
TitleLanguageProgressStatus
DrillMiner    C (ndless)   35%         Active
?     C (ndless)   0%        Unconfirmed

Spoiler for Programming languages I currently know:
Java (Learning in AP Comp Sci)
C (Specifically Ndless)
Unity JavaScript
LabView (For FIRST robotics)
z80 ASM (Just a little bit Tongue)
epic7
Chopin!
LV11 Super Veteran (Next: 3000)
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Last Login: Today at 19:30:39
Date Registered: 22 October, 2011, 01:45:43
Location: Northeast US
Posts: 2169


Total Post Ratings: +119

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« Reply #28 on: 05 February, 2012, 03:25:46 »
0



The server is set up with the Smart Moving mod, so you'll all just need the ModLoaderMP version of it installed on your clients to get on.


Does that mean I have to download modloader?

Edit: Whoops, double post Big frown
« Last Edit: 05 February, 2012, 03:26:36 by epic7 » Logged



Current Projects:
TitleLanguageProgressStatus
DrillMiner    C (ndless)   35%         Active
?     C (ndless)   0%        Unconfirmed

Spoiler for Programming languages I currently know:
Java (Learning in AP Comp Sci)
C (Specifically Ndless)
Unity JavaScript
LabView (For FIRST robotics)
z80 ASM (Just a little bit Tongue)
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Total Post Ratings: +118

View Profile WWW
« Reply #29 on: 05 February, 2012, 03:27:37 »
0

Yes. It requires ModLoader, ModLoaderMP and PlayerAPI as dependencies.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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