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Author Topic: Nspire audio? -  (Read 2647 times) Bookmark and Share
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calc84maniac
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« Reply #15 on: 31 March, 2012, 20:45:49 »
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Since I guess the main solution for USB audio would be to connect a small USB sound card that outputs to a 3.5mm jack, I doubt there would be any quality issues.
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« Reply #16 on: 15 June, 2012, 00:53:32 »
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Maybe it would be possible to just send analog signals directly to some sort of speaker? like a laptop USB speaker.
Maybe it would be possible to make a custom sound device using an ardino?
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« Reply #17 on: 15 June, 2012, 01:25:05 »
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Next month I'll start trying it by serial->arduino->old computer internal speaker then I'll post here some results.
And since I don't have experience with C on the nspire I'll use the Lua print() function to send the tunes in some format, the sound is going to be monophonic which would be enough to have some sound in GB games.
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« Reply #18 on: 15 June, 2012, 01:33:30 »
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I'll use the Lua print() function to send the tunes in some format, the sound is going to be monophonic which would be enough to have some sound in GB games.

You'll have to stay in 3.0.2 or 3.0.1 since 3.1 removed the print() in Lua
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« Reply #19 on: 15 June, 2012, 03:13:44 »
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Wasn't there a fixprint program by ndless for OS 3.1?
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« Reply #20 on: 15 June, 2012, 03:58:26 »
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Yes, but iirc it didn't survive a reboot, because it hot-patched the OS in RAM.
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« Reply #21 on: 15 June, 2012, 06:15:29 »
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Yes, but iirc it didn't survive a reboot, because it hot-patched the OS in RAM.
Newer Ndless versions have a startup feature, so you can set programs to run upon OS startup.
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« Reply #22 on: 15 June, 2012, 15:02:24 »
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Wasn't there a fixprint program by ndless for OS 3.1?
Sure : http://tiplanet.org/forum/archives_voir.php?id=4227
But it's useless to have that+Ndless+3.1 when you can have it in 3.0.1 or 3.0.2 and when you can't use the 3.2 SDK.
« Last Edit: 15 June, 2012, 15:02:41 by Levak » Logged

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« Reply #23 on: 15 June, 2012, 15:38:24 »
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Wasn't there a fixprint program by ndless for OS 3.1?
Sure : http://tiplanet.org/forum/archives_voir.php?id=4227
But it's useless to have that+Ndless+3.1 when you can have it in 3.0.1 or 3.0.2 and when you can't use the 3.2 SDK.
anyway I'll use that fix in OS 3.1 if that doens't work I'll go back to 3.0.2.
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« Reply #24 on: 27 June, 2012, 02:36:58 »
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what about using the USB port on the Nspire to connect to the ardino?
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« Reply #25 on: 27 June, 2012, 03:13:45 »
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what about using the USB port on the Nspire to connect to the ardino?

That's something that I won't even try at least in the short term.
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« Reply #26 on: 27 June, 2012, 10:11:02 »
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Custom sound device? I made a DAC for the TI84+, so I might be able to design one for the Nspire platform. The main problem is that I know very little about the Nspire and I don't have one, so some of you guys will have to do the coding and provide me with a signal which the control logic must interpret.

Edit: http://www.omnimaga.org/index.php?topic=13542.msg254197#msg254197
« Last Edit: 27 June, 2012, 10:12:01 by Keoni29 » Logged


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calc84maniac
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« Reply #27 on: 28 June, 2012, 02:43:26 »
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It would be much better to work with the USB audio specifications, so you could actually work with most retail sound devices.
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« Reply #28 on: 28 June, 2012, 02:52:14 »
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The only concern I have if Nspire audio is possible is that it might not have a much higher audience than 8x audio, because it's not everywhere that you easily find USB headphones, since every store expects you to need 3.5mm standard headphones. Of course USB speakers can work I guess, if the calc can power them enough or if they have to be plugged in the wall too.
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calc84maniac
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« Reply #29 on: 28 June, 2012, 03:48:23 »
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This is the kind of thing I was talking about (I bought one of these myself to eventually try to use with calcs): http://goo.gl/y2CHS
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