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Author Topic: Fruit Ninja -  (Read 11492 times) Bookmark and Share
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nxtboy III
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« Reply #60 on: 18 February, 2012, 07:14:25 »
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Are you going to make the fruit splat on the wall?
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« Reply #61 on: 18 February, 2012, 12:24:57 »
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Sweetness
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« Reply #62 on: 19 February, 2012, 20:03:02 »
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<a href="http://www.youtube.com/watch?v=s2GOc-hs9MU" target="_blank">http://www.youtube.com/watch?v=s2GOc-hs9MU</a>

Video of the game in action! Cheesy
No, the sound is not THIS loud. I edited it. :-P It's still loud enough to annoy classmates, though. <.<
Use bottom keys as touchpad? What??
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« Reply #63 on: 19 February, 2012, 21:31:10 »
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Indeed. It's very noisy as you can hear in the video though. Actually not THIS noisy, lol
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« Reply #64 on: 19 February, 2012, 22:22:10 »
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how did you do sound w/o a speaker attached?
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« Reply #65 on: 19 February, 2012, 22:36:34 »
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That was the sound of him pressing the buttons, lol
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« Reply #66 on: 20 February, 2012, 08:40:47 »
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Indeed (although the sound was edited in audacity as a parody to how noisy it was in the first place)
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« Reply #67 on: 24 February, 2012, 01:50:59 »
+3

I still haven't done the slice-fruit stuff yet (it's taking a lot of work), but I've made a couple of updates—score count and drop count.

I'll working on combos now. It's still alive!

EDIT: Screenshot.

« Last Edit: 24 February, 2012, 02:03:47 by Deep Thought » Logged




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« Reply #68 on: 24 February, 2012, 03:54:58 »
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Yay love fruit ninja. That screenshot looks so good, quite realistic for a calculator.
And the use of the whole keypad is very innovative I have to admit.
« Last Edit: 24 February, 2012, 03:57:17 by Jonius7 » Logged



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***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

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   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
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2010/09/26 Shanghai Metro
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2010/12/28 Casino Games
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« Reply #69 on: 24 February, 2012, 04:09:55 »
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That screenshot is EPIC. I can't wait until the full version is completed.
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« Reply #70 on: 24 February, 2012, 05:20:07 »
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I made an improved touchpad.

* Touchpad.zip (31.92 KB - downloaded 13 times.)

* Touchpad Numpad.gif (54.74 KB, 192x128 - viewed 126 times.)
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« Reply #71 on: 24 February, 2012, 05:26:16 »
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I made an improved touchpad.
I started with something like that, but put that in the context of this game and you'll see why it wouldn't work. (Pick two buttons on either side of the screen and press them, and you'd never need to swipe at all.)

It's also faster to use GetKey since you don't need to use Axe code to loop through the possible getKey(#) values, which was much slower (especially since allowing only adjacent keys to swipe simplifies collision detection tremendously)—and as it is, my engine's pressed to the limit in speed Undecided

It'd be good for a navigation system though, if anyone ever gets around to that.

EDIT: I believe Kerm Martian has, though he hasn't released it anywhere: http://cemete.ch/p175592
« Last Edit: 24 February, 2012, 05:37:10 by Deep Thought » Logged




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« Reply #72 on: 24 February, 2012, 05:38:02 »
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It's not a loop. It's a whole bunch of if statements. You could make it so that nonadjacent keys don't trigger it.
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« Reply #73 on: 25 February, 2012, 00:44:11 »
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I have an idea.

how about you make a LUT for the keys, so you can make a matrix out of them?
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« Reply #74 on: 25 February, 2012, 01:24:48 »
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Looking nice! So are you going to add fruit splats?
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