Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
19 June, 2013, 19:19:06 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: [1] 2 3 ... 5   Go Down
  Print  
Author Topic: The Slime -  (Read 1648 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« on: 13 February, 2012, 06:22:07 »
+4

To start this off, this is not the same as leafy's The Slime, but is a similar concept, and based off of the same idea as his.

The Slime is the game I have been working on, and is based off of Super Meat Boy.  It is in 4 color greyscale, and really is my first real game in axe  Cheesy

I plan to include disappearing blocks, and anything else I think of later on.

For the controls, use the top row of buttons (Y= to Graph) as follows:
[Y=] - left
[Window] - right
[Trace] - Run / quick movement / confirm on level select
[Graph] - jump / confirm on main menu

They are odd controls, but I think they fit better for this game than normal ones Tongue

If you find any bugs, please tell me, I know they are numerous, and I would like to squash them all  Evil

Also, the last level, level 4 from the level select screen, is just an area to play around with (no exit)  Smiley

This is compiled for no-shell, btw, and will create another appvar, SAVE, so be warned, it will try to read old appvars named SAVE and go to junk ram levels  Smiley

Now with a screenie!


* screenshot.gif (85.7 KB, 192x128 - viewed 158 times.)

* Slime.gif (100.62 KB, 192x128 - viewed 121 times.)

* New Menu!.gif (364.06 KB, 192x128 - viewed 55 times.)
* Slime with menu.zip (7.36 KB - downloaded 13 times.)
« Last Edit: 09 March, 2012, 13:30:49 by chattahippie » Logged
hellninjas
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: 31 May, 2013, 02:16:24
Date Registered: 12 May, 2011, 02:15:30
Location: USA
Posts: 617


Total Post Ratings: +17

View Profile
« Reply #1 on: 13 February, 2012, 06:36:47 »
0

Sounds neato Cheesy
Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 19:08:46
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50637


Total Post Ratings: +2639

View Profile WWW
« Reply #2 on: 13 February, 2012, 10:23:31 »
0

To import appvars don't you just need to drag them on the LCD like programs? Huh? That's what I always do in my copies of Wabbitemu
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #3 on: 13 February, 2012, 13:54:02 »
+2

To import appvars don't you just need to drag them on the LCD like programs? Huh? That's what I always do in my copies of Wabbitemu
Didn't work for me Big frown

I will get one uploaded tonight, I have an idea of how to make it work Wink

EDIT: I managed to make a screenie with an outdated level, but it uses the same engine, so it shows it off well (I think Tongue )


* screenshot.gif (85.7 KB, 192x128 - viewed 157 times.)
« Last Edit: 13 February, 2012, 23:23:07 by chattahippie » Logged
nxtboy III
LV8 Addict (Next: 1000)
********
Offline Offline

Last Login: 22 May, 2013, 02:53:41
Date Registered: 30 March, 2011, 22:57:58
Posts: 784


Total Post Ratings: +23

View Profile WWW
« Reply #4 on: 18 February, 2012, 09:13:32 »
0

I like how the slime leaves a slime trail. I also like the grayscale.
Logged

chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #5 on: 19 February, 2012, 05:23:21 »
+1

I like how the slime leaves a slime trail. I also like the grayscale.
Thanks! It took a while to get the trail working properly and the greyscale working well (lots of recompiles Tongue )

Anyways, here is a new update
This update introduces "spikes," basically death stuff, as well as a remake of all the levels (now 8 total)! Grin
Still, wabbit won't accept the appvar, so no screenie atm Sad

I suggest either deleting the old appvSAVE, or just overwriting it with the included one


* Slime.zip (5.07 KB - downloaded 7 times.)
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 19:08:46
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50637


Total Post Ratings: +2639

View Profile WWW
« Reply #6 on: 19 February, 2012, 06:16:25 »
0

To import appvars don't you just need to drag them on the LCD like programs? Huh? That's what I always do in my copies of Wabbitemu
Didn't work for me Big frown

I will get one uploaded tonight, I have an idea of how to make it work Wink

EDIT: I managed to make a screenie with an outdated level, but it uses the same engine, so it shows it off well (I think Tongue )
Ah ok I guess they broke that in newer WabbitEmu versions. Also this looks awesome, I didn't see the screenshot last time. L)
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #7 on: 19 February, 2012, 06:21:46 »
0

Ah ok I guess they broke that in newer WabbitEmu versions. Also this looks awesome, I didn't see the screenshot last time. L)
Thanks!
In that case, time to go download an old version Tongue
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 19:08:46
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50637


Total Post Ratings: +2639

View Profile WWW
« Reply #8 on: 19 February, 2012, 06:33:42 »
0

If they still keep older versions on Codeplex, try a build from early 2011 or something. It might still have the feature.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #9 on: 19 February, 2012, 06:34:26 »
0

If they still keep older versions on Codeplex, try a build from early 2011 or something. It might still have the feature.
jacobly just informed me that the mac version is way outdated, so I think that is the problem Big frown
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 19:08:46
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50637


Total Post Ratings: +2639

View Profile WWW
« Reply #10 on: 19 February, 2012, 06:35:42 »
0

Oh you use mac, then it might be problematic. On Windows from time to time they broke that appvar feature, but during certain periods it actually worked fine.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #11 on: 21 February, 2012, 04:38:53 »
+2

I made another screenie (with some current levels Evil )

Now, the question is, what should I add to it next?


* Slime.gif (100.62 KB, 192x128 - viewed 118 times.)
Logged
LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #12 on: 21 February, 2012, 05:48:42 »
0

That looks really good...I don't get it, but it looks good.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


chattahippie
LV6 Super Member (Next: 500)
******
Offline Offline

Gender: Male
Last Login: 27 March, 2013, 05:21:38
Date Registered: 19 July, 2011, 04:13:49
Location: Somewhere
Posts: 358


Topic starter
Total Post Ratings: +27

View Profile
« Reply #13 on: 21 February, 2012, 22:59:21 »
0

That looks really good...I don't get it, but it looks good.

Thanks, but how can I make it more clear? I will include a tutorial eventually, if that will help.
Logged
LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #14 on: 21 February, 2012, 23:53:42 »
0

Yeah the character moves a little too fast imo. I was just saying I don't know a thing about the game but the graphics are good, from first glance.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Pages: [1] 2 3 ... 5   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.483 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.