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Author Topic: The Slime -  (Read 1620 times) Bookmark and Share
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aeTIos
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« Reply #15 on: 21 February, 2012, 23:57:20 »
0

Yeah, the graphics immediately grabbed me. you should work a bit on the titlescreen tho
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
chattahippie
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« Reply #16 on: 22 February, 2012, 00:37:46 »
0

Yeah, the graphics immediately grabbed me. you should work a bit on the titlescreen tho


Okay, will do!  Thanks for the advice!
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aeTIos
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« Reply #17 on: 22 February, 2012, 00:39:09 »
0

Mainly make it more graphically like the game (atmosphere-like). This looks too... different.
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
leafy
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« Reply #18 on: 22 February, 2012, 00:40:41 »
0

Mmmm, I think it's okay given the limitations of the calculator itself. You should definitely adjust some of the physics in your game, though - you fall too fast. In the actual SMB you fall at a slightly floatier rate.
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chattahippie
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« Reply #19 on: 22 February, 2012, 00:42:58 »
0

Mainly make it more graphically like the game (atmosphere-like). This looks too... different.


The current one is definitely temporary, I just threw it together so it wouldn't jump strait into the game.
I am currently moving the menu system to an entirely different program, so I will make it look more like the game Tongue

Yeah the character moves a little too fast imo. I was just saying I don't know a thing about the game but the graphics are good, from first glance.

Hmmm... I've slowed down the X-axis some, but I will slow down the jumping (it is really too fast  Grin)
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Jonius7
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« Reply #20 on: 25 February, 2012, 12:57:02 »
0

Hmm interesting choice of controls, the slime is a bit hard to control tho.
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   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
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2010/08/12 Battle of 16s
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   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

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Will be moving! Stay tuned for updates.
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2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
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« Reply #21 on: 01 March, 2012, 14:43:24 »
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Woa really cool slime you got thar!
I really like how it changes the grayscale of all the things you touch Grin
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LincolnB
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« Reply #22 on: 02 March, 2012, 00:11:57 »
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Yeah, that's a cool effect you got from SMB. How exactly are you doing it?
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« Reply #23 on: 02 March, 2012, 00:33:08 »
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Yeah, that's a cool effect you got from SMB. How exactly are you doing it?
Thanks!
When I check the collision, if the engine notices that I am on a wall, it draws a small rectangle on the back buffer then inverts it to avoid having ugly looking black dots at corners Tongue
And the collision is checked based on the direction you are moving, so it knows which side of the tile to draw the trail on
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« Reply #24 on: 02 March, 2012, 01:52:24 »
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Ah, okay. I thought you were editing the tilemap somehow, but now I realize that wouldn't make sense because it doesn't actually change the tile, and also I'm sure you're not redrawing the screen every frame.

EDIT: Also, how are you doing the wall-jumping?
« Last Edit: 02 March, 2012, 01:54:09 by buttsfredkin » Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #25 on: 02 March, 2012, 02:26:14 »
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Ah, okay. I thought you were editing the tilemap somehow, but now I realize that wouldn't make sense because it doesn't actually change the tile, and also I'm sure you're not redrawing the screen every frame.

EDIT: Also, how are you doing the wall-jumping?
Just about the same way
The Y acceleration must be either zero or downward, and it checks to see if you are on a wall.  If it is, you stick to the wall, falling slows, and it will allow a jump.
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« Reply #26 on: 09 March, 2012, 03:24:14 »
+3

Time for a new update! Cheesy
In this update, I have created a new menu system! (And an intro with my name Grin )
With the menu, I created a better level select! I am still working on making it faster/better, but it is much much better than the old one Smiley

Here are the controls:
[Y=] - Play
[Window] - Level Select
[Zoom] - Quit
[Clear] Quick escape Tongue
Use [Graph] to confirm

Also, I have used the routine DrDnar posted on running Axe programs from within other Axe programs to allow for Slime to be larger than it should be Tongue
Make sure to have both prgmSLIME and prgmZSLIM unarchived

As always, feel free to tell me what you think needs to be added/fixed Smiley


* New Menu!.gif (364.06 KB, 192x128 - viewed 37 times.)
* Slime with menu.zip (7.36 KB - downloaded 6 times.)
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« Reply #27 on: 09 March, 2012, 03:32:11 »
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I like this game, but could you consider changing the controls?
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« Reply #28 on: 09 March, 2012, 03:39:58 »
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Wow I really love the menu and how everything transitions in! Were you inspired by Super Meat Boy for this project? That's the first thing that came to my mind when I saw it...
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« Reply #29 on: 09 March, 2012, 03:45:01 »
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I like this game, but could you consider changing the controls?

I tried to make it feel like a real game by putting the left/right on the left side of the calc,
but I can add more controls (d-pad and 2nd/Alpha) next time

Wow I really love the menu and how everything transitions in! Were you inspired by Super Meat Boy for this project? That's the first thing that came to my mind when I saw it...

Thanks!
Actually, this game is based off of SMB Cheesy
That's why the slime trail is there, it's one of my favorite parts of SMB Tongue
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