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Author Topic: Infiltration -- A Ti-83+ puzzle game -  (Read 2021 times) Bookmark and Share
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Hot_Dog
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« Reply #45 on: 21 April, 2012, 06:36:37 »
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Cool o.o Do they make surrounding bombs explode, too?

Usually not.  I had a puzzle planned where they would do so, but I have yet to implement it.

I like it Hot Dog. Smiley

You should have the ability to push bombs around and/or have indestructible/destructible blocks, so for example you can protect yourself from explosions or open new paths.

All great ideas, if I can find ways to implement them into puzzles.  It's not hard to code, I just need to be creative  Grin

Actually, you gave me a great brain strom with that indestructible/destructible block idea


* Infiltration Screenshot 9.gif (1.63 KB, 192x128 - viewed 63 times.)
« Last Edit: 21 April, 2012, 06:37:00 by Hot_Dog » Logged

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« Reply #46 on: 22 April, 2012, 15:21:15 »
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Your game reminds me of Robbox, so I like it Cheesy
(If you don't know Robbox, it is a flash free (iirc) game, so you can google it, download it, try it, have fun and even maybe find inspiration for your levels from it. Some levels were quite hard shocked)
« Last Edit: 22 April, 2012, 15:21:53 by Hayleia » Logged





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« Reply #47 on: 22 April, 2012, 15:23:55 »
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What is it Hot Dog? I see the screenshot but I am unsure what in particular the puzzle is.
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« Reply #48 on: 22 April, 2012, 18:34:36 »
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What is it Hot Dog? I see the screenshot but I am unsure what in particular the puzzle is.

It's a screenshot of the same level.  We were talking a lot about dieing when too close to a bomb, so I just put up a screenshot of the message saying that "you died in the explosion"

Your game reminds me of Robbox, so I like it Cheesy
(If you don't know Robbox, it is a flash free (iirc) game, so you can google it, download it, try it, have fun and even maybe find inspiration for your levels from it. Some levels were quite hard shocked)

That game is indeed inspiring!  (And inspiration is what I need)  It also reminded me that I need to make some easier levels at the beginning of the game.
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« Reply #49 on: 25 April, 2012, 08:48:00 »
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(I am reposting deleted posts from my memory so excuse me if the words I use aren't the good ones. And you can post your "true" answers after my post (if you want), I'll edit mine after)


Hayleia
Will there be an "undo" option so we don't get stuck on a level because we pushed a wrong block ?



HotDog
Good idea.  I'm going to implement "undoing" because much of the gameplay is dependent on which direction you are facing (which leaves room for error)
(And I feel like someone posted someting in the meantime)
« Last Edit: 25 April, 2012, 14:42:59 by Hot_Dog » Logged





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« Reply #50 on: 28 April, 2012, 17:02:26 »
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New screenshot!  Since this is an easier level, I decided to record the whole level (except the jewel) to give you a better idea of what Infiltration is all about.

The game will make much more sense when you read the instructions, but here are some terms you need to know for the screenshot:

* A block is anything you can push around
* A push block is a white block with 4 circles.  They are multi-purpose, usually for triggers or bottomless pits
* A trigger is a black tile with a white circle, something you can walk on (or put a block on) to make something happen
* A keyhole is a wall with a keyhole on it. Keyholes are unlocked in different ways, and usually instructions are provided.


* Infiltration Screenshot 11.gif (412.26 KB, 192x128 - viewed 38 times.)
« Last Edit: 28 April, 2012, 17:03:23 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #51 on: 28 April, 2012, 19:01:31 »
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Nice. Just one thing, though: Make sure the level order gradually increases in difficulty in the final version, or at least doesn't instantly go from a very easy level straight to a near impossible one. There can be a few harder ones from time to time but they should be within a certain difficulty average that gradually increases over the time.

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« Reply #52 on: 28 April, 2012, 20:26:31 »
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Nice. Just one thing, though: Make sure the level order gradually increases in difficulty in the final version, or at least doesn't instantly go from a very easy level straight to a near impossible one. There can be a few harder ones from time to time but they should be within a certain difficulty average that gradually increases over the time.



Agreed.  I'm constantly changing the order of levels that I designed to make sure this happens.  I only hope that this is an easy level once people read the instrctions.
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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