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Author Topic: Legend of Zelda: Link to the Future [name subject to change] -  (Read 3512 times) Bookmark and Share
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nxtboy III
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« Reply #45 on: 01 March, 2012, 02:05:54 »
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Could you post the sprite?
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saintrunner
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« Reply #46 on: 01 March, 2012, 05:14:48 »
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Not yet Wink but we are working on a demo to showcase the games introduction which will be out relatively soon! That is, as long as my schedule stays cleared up as it should. And along with Blak's schedule, I presume a cleaned up demo is possible in about a week maybe a tad more.

Thank you all for the interest in this project!
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saintrunner
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« Reply #47 on: 22 March, 2012, 16:14:33 »
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Alas this isn't dead Smiley as some of you know, I have recently been busy (feeding my minecraft addiction). And about zero progress has been made Tongue

But! I am approaching another holiday of sorts (off to Canada Smiley ) and I am planning on finishing up some of the games introduction on my ride there!! So possibly probably and mostlikely, a demo is in sight!! If not, just assume I fell back into my minecraft addiction lol
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aeTIos
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« Reply #48 on: 22 March, 2012, 16:24:51 »
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screw your minecraft addiction Big frown
Go work on this epic project!
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
boot2490
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« Reply #49 on: 22 March, 2012, 17:33:20 »
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Can I design dungeons?
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.
« Last Edit: 22 March, 2012, 17:37:56 by boot2490 » Logged

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Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
saintrunner
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« Reply #50 on: 22 March, 2012, 19:53:00 »
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Well I suppose you should talk to blakpilar about that as this being a two person project, he has been in charge of the design stuff mostly.

And minecraft=happiness lol
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BlakPilar
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« Reply #51 on: 22 March, 2012, 21:48:56 »
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I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

What do you mean "in the style of the 3D ones?" To be honest I haven't played any of the 3D Zelda games.

EDIT: Also, saint, I have literally nothing to do in my pre-calculus class except make fonts with zStart and attempt to make a better tilemapper, so I could work on some of the actual engine too if you don't have time.
« Last Edit: 22 March, 2012, 21:50:07 by BlakPilar » Logged
aeTIos
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« Reply #52 on: 22 March, 2012, 22:06:51 »
0

Blakpilar I hope you didn't miss your 666th post <_<
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
DJ Omnimaga
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« Reply #53 on: 22 March, 2012, 22:20:32 »
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Glad this is still alive. I can't wait to see more of the game in action though Smiley
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saintrunner
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« Reply #54 on: 23 March, 2012, 00:42:42 »
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I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

What do you mean "in the style of the 3D ones?" To be honest I haven't played any of the 3D Zelda games.

EDIT: Also, saint, I have literally nothing to do in my pre-calculus class except make fonts with zStart and attempt to make a better tilemapper, so I could work on some of the actual engine too if you don't have time.

Yeah once the demo is done, there will be PLENTY to do!
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My Sprites Thread   :Updated often Smiley for your viewing pleasure

GAMES:
BlakPilar
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« Reply #55 on: 23 March, 2012, 00:55:57 »
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Blakpilar I hope you didn't miss your 666th post <_<

I didn't, I posted in the 666 topic along with a screenshot.
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aeTIos
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« Reply #56 on: 23 March, 2012, 00:56:49 »
0

Cheesy
I really like this game, any progress?
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Art_of_camelot
The matrix has you.. ಠ_ಠ
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« Reply #57 on: 23 March, 2012, 14:24:50 »
0

Can I design dungeons?
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

You're kidding right? LTTP and the older top down games (including the entries on gameboy) had amazing dungeon design. Twilight Princess probably had the worst dungeon design out of the games I've played (I mean come on, their was an entire dungeon based on dragging statues from one point to another...) Ocarina of time did have great dungeon designs however, but that game was great all the way around. Smiley
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« Reply #58 on: 26 March, 2012, 00:17:33 »
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I just didn't like the LTTP dungeons, or the DS series dungeons. TP's dungeons were alright, but Skyward Sword's were amazing. Best in the series in my opinion. The thing that makes them better is the sense of progression, and clever manipulation of the dungeon's gimmicks. Usually there is a central mechanic and purpose to the 3d dungeons that is unmatched in the 2d ones, which are usually just sprawled and unorganized puzzle mazes. Also, they didn't make getting new items as satisfying, because they were not as important to manipulating the dungeon. In the later games, getting the new item meant new possibilities and new puzzles. It is an overall more satisfying experience, rather than actually recreating the mood of a real dungeon.
Logged

I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 11:01:25
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50675


Total Post Ratings: +2640

View Profile WWW
« Reply #59 on: 26 March, 2012, 00:29:02 »
0

It would be best to avoid making puzzles next to impossible to solve, though, like some Skyward Sword puzzles apparently. In Windwaker they were just at the right difficulty IMHO.
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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