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Author Topic: Legend of Zelda: Link to the Future [name subject to change] -  (Read 3461 times) Bookmark and Share
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DJ Omnimaga
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« Reply #15 on: 20 February, 2012, 07:34:56 »
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Yeah and it was pretty much one of the only 3 ARPGCS that were actually good (the only other two IMHO were Star Wars and Zelda Invasion). All others used the default graphics and were incredibly short. It's friggin hard, though, and it's in French.
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« Reply #16 on: 20 February, 2012, 09:37:33 »
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Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel
The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.
Even with enemies added in?

This looks great, though Cheesy
but don't forget to work on caedes as well Tongue
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« Reply #17 on: 20 February, 2012, 09:46:35 »
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I guess it would be fine. Just make sure to update the enemy location accordingly to the direction you're moving in.
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« Reply #18 on: 20 February, 2012, 16:56:28 »
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Wow, that looks nice saint! So i'm guessing this is what your working on, since you temporarily discontinued Caedes.
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« Reply #19 on: 20 February, 2012, 16:58:22 »
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What we're working on Wink

But thanks for saying it looks nice Tongue lol.
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« Reply #20 on: 20 February, 2012, 17:00:05 »
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 Embarrassed oops.
Yeah, it looks nice, BlakPilar.
Where did you get the sprites?
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« Reply #21 on: 20 February, 2012, 17:02:30 »
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Lol, it's cool. I made the sprites based off of Legend of Zelda: Oracle of Ages, but the trees are from Oracle of Seasons, I think.
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« Reply #22 on: 20 February, 2012, 17:05:50 »
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Nice. Smiley
I like the sword part.
Once the title screen is made, the title screen should be in grayscale.
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« Reply #23 on: 20 February, 2012, 17:17:13 »
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saintrunner made the sword, and the front and back sprites, so he gets the credit for those lol. I don't know anything about grayscale, but maybe saint does. If not we'll have to read up on it.
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« Reply #24 on: 20 February, 2012, 17:19:33 »
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Ok. So this is in Axe? Axe grayscale is possible.
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« Reply #25 on: 20 February, 2012, 17:22:51 »
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Yeah it's Axe. I know that grayscale is possible. In fact, I think I actually do know how to do it...

* BlakPilar goes to test in Wabbit.

EDIT: Yeah, I know how to do grayscale.
« Last Edit: 20 February, 2012, 17:31:09 by BlakPilar » Logged
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« Reply #26 on: 20 February, 2012, 17:56:17 »
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Oh, cool!
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« Reply #27 on: 20 February, 2012, 18:32:18 »
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Yes blak I do know how to make it grayscale Smiley but it might slow it down too much, also as far as other stuff coded, I have the weapon stuff about done minus the sprites and specific coding. Lol if you haven't noticed a lot of my code in this project IS from Caedes Smiley waste not Wink

Today I think I'll work on text boxs, and chests to be opened!
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My Sprites Thread   :Updated often Smiley for your viewing pleasure

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« Reply #28 on: 20 February, 2012, 18:36:31 »
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I was saying to do grayscale just on the title screen.
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« Reply #29 on: 20 February, 2012, 18:38:57 »
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I could do that, as If you look through my sprites thread in my sig, I already did a Zelda logo in grayscale!
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My Sprites Thread   :Updated often Smiley for your viewing pleasure

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