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Author Topic: Legend of Zelda: Link to the Future [name subject to change] -  (Read 3503 times) Bookmark and Share
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nxtboy III
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« Reply #30 on: 20 February, 2012, 18:41:22 »
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Yeah! You could totally use that. Cheesy
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« Reply #31 on: 20 February, 2012, 23:19:40 »
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That looks great! Can't wait to see the finished game! Smiley
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« Reply #32 on: 20 February, 2012, 23:21:43 »
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That looks great! Can't wait to see the finished game! Smiley

Thanks! I appreciate all the positive comments Smiley
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« Reply #33 on: 20 February, 2012, 23:46:28 »
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That map reminds me of Pallet Town...lol

Looking good so far. Good luck with enemies and things...
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« Reply #34 on: 20 February, 2012, 23:49:19 »
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Looking good so far. Good luck with enemies and things...

yeah...I know
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« Reply #35 on: 21 February, 2012, 01:56:27 »
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The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.

So that means that pegasus boot/seed will not be implemented? Big frown
Also, I would like to see the sword swinging animation. (You know, the 3-frame sword animation.)
Still, looking good.
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« Reply #36 on: 21 February, 2012, 02:35:56 »
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The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.

So that means that pegasus boot/seed will not be implemented? Big frown
Also, I would like to see the sword swinging animation. (You know, the 3-frame sword animation.)
Still, looking good.

not sure how I will do that yet, but I'll probably figure that out and other cleaning up things later Smiley Or Blak will figure it out
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« Reply #37 on: 21 February, 2012, 04:39:13 »
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Sorry I don't know this, but what is the difference between axe and asm?
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« Reply #38 on: 21 February, 2012, 04:41:54 »
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That map reminds me of Pallet Town...lol

Well I'll be darned... I see what you mean lol. Maybe Pokemon was influencing me through my subconscious shocked
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« Reply #39 on: 21 February, 2012, 07:30:20 »
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@MillionCalcs Axe vs Asm would take a while to describe well, but here's the essentials.

Asm is a language that almost directly corresponds to binary program data. it's the lowest-level programming language there is aside from editing the 1s and 0s themselves.

Axe is a language that reads TI-Basic program files (they're different, though) and interprets certain commands as chunks of assembly. What you end up with looks like an assembly program, but will not be as efficient (Space-wise or speed-wise), and the language is not as flexible. It's tons easier, though, and you can make programs in less time that run just as well.

Axe is the fastest alternative to programming assembly that I'm aware of for these calculators, and brings the advantage of being extremely well supported on the calculator. There are on-calc assemblers that work decently, but they take large amounts of space for the progs and libraries (mainly due to files being ASCII instead of tokens), among other issues.
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« Reply #40 on: 21 February, 2012, 07:41:47 »
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To clarify Will's comment, Axe programs are compiled into machine code executables like ASM games prior running. THe resulting machine code is much less efficient than ASM, but much faster than any non-ASM program.

Also if you implement an item that increases the character speed, one trick you can do is to simply DispGraph every 2-4 frame instead of every frame and have enemies/stuff move slower while doing so. This will cause you to move faster because updating the screen less often will increase the speed.
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« Reply #41 on: 22 February, 2012, 20:53:59 »
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Because THIS!
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« Reply #42 on: 22 February, 2012, 21:51:08 »
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^^ that is awesome! shocked
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« Reply #43 on: 22 February, 2012, 22:10:21 »
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Haha! Nice shirt! I LOOOOOOOOOOOOVE BTTF and zelda!
* Sorunome wantz that shirt
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++++++[>++++++++++<-]>++++++++.<+++[>+++++++++++<-]>.+++++++++++++.--.<+++[>+++<-]>.<+++[>>++++++++++<<-]>>++.<<+++++++[>-------<-]>.<+++[>+++++++++++++<-]>..+++++++.<+++[>-----<-]>--.<++[>++++++<-]>++.

If OmnomIRC is screwed up, blame me Tongue

Save Derpy!(http://www.youtube.com/watch?v=cg-_HeVNYOk)
Spoiler for spoilers:


Spoiler for languages:
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 - TI-Highbrid Basic
 - Grammer
 - Axe
 - HTML
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 - lua
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Spoiler for internet:
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Gimme internet NOW
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my little game...my little game..aaaaaahhhhhh...my little game, i used to wonder how to lose the game, my little game, until you shared its losing with me. take the losing and the game, a beutiful game so losable, sharing losing is a easy sweat and losing makes it aweful neat to have my little game togeather with my very best games.
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« Reply #44 on: 01 March, 2012, 01:07:37 »
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The Princess, yes Zelda herself, has arrived! aka sprited
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