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Author Topic: Legend of Zelda: Link to the Future [name subject to change] -  (Read 3509 times) Bookmark and Share
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geekygenius
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« Reply #90 on: 04 May, 2012, 07:58:54 »
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I've got a new name: "Legend of Link: Zelda to the Future"
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« Reply #91 on: 04 May, 2012, 09:38:43 »
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Are you trying to be funny? I honestly can't tell. Huh?  *edit* forgive me if their are some sort of emoticons in your post indicating one way or the other. I am browsing from my phone, and emoticons don't seem to be showing up. Sad
« Last Edit: 04 May, 2012, 09:43:23 by Art_of_camelot » Logged

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« Reply #92 on: 04 May, 2012, 18:53:02 »
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And that's how the (original) game works!
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« Reply #93 on: 04 May, 2012, 21:14:29 »
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Personally I still feel like 'link to the future' is the best for the name. When I originally came up with it, I intended it to be in reference to the power of the calc it is written on, not neccesarily saying the game was to involve time changes and such. Although since I am no longer involved with this project, the name could be changed to what ever blakpilar feels is best Smiley
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« Reply #94 on: 04 May, 2012, 23:22:05 »
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Link to the future seems fine to me, even if not very original. Another idea is that you could maybe port Dark Link Quest to the PC instead of doing a brand new Zelda game, or if ACagliano progresses more in his own calc Zelda, do a port of it so there are both PC and calc versions of it.
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« Reply #95 on: 05 May, 2012, 03:09:13 »
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I thought this was a calc project? Huh? Also, no need to decide on a final name now anyways. Smiley
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« Reply #96 on: 05 May, 2012, 04:24:19 »
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Nah it was computer-related.
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« Reply #97 on: 05 May, 2012, 18:38:54 »
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Wait, it's definitely a calc project, he just was talking about apps and appvars...

Anyway, if you want BlakPilar I can send you the source to the old demo of A:P. There was some intense data-management going on there that you could look at if you need help organizing/methoding data
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« Reply #98 on: 06 May, 2012, 04:40:45 »
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Yes, this one I'm working on is for the calculator, there's even a preview in the first post lol. Just clarifying Smiley

Anyway, if you want BlakPilar I can send you the source to the old demo of A:P. There was some intense data-management going on there that you could look at if you need help organizing/methoding data

That would be awesome, actually. Thank you. With all of the things I've done in Axe so far, memory-efficiency has been my weakness.
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« Reply #99 on: 06 May, 2012, 06:19:06 »
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Yes, this one I'm working on is for the calculator, there's even a preview in the first post lol. Just clarifying Smiley

Anyway, if you want BlakPilar I can send you the source to the old demo of A:P. There was some intense data-management going on there that you could look at if you need help organizing/methoding data

That would be awesome, actually. Thank you. With all of the things I've done in Axe so far, memory-efficiency has been my weakness.
                                                                                                      Thanks for the clarification. I thought this was a calc project. I hadn't seen anyting about a platform change in this topic so I wondered if DJ had seen you mention it elsewhere.
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