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Author Topic: first Casio BASIC game/random test of stuff -  (Read 550 times) Bookmark and Share
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saintrunner
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« on: 22 February, 2012, 00:20:22 »
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First thing I made with my new PRIZM Smiley

It's small, but it's a start as I learn casio BASIC!

http://www.casiocalc.org/?showtopic=2448

^^ This is where I'm learning in case anyone else is interested Smiley



* WAIT4IT.g3m (0.18 KB - downloaded 20 times.)
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« Reply #1 on: 23 February, 2012, 08:58:08 »
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Glad to see you get into Prizm development too. Smiley Good luck on this and I hope to see more progress soon, specifically on the map engine and how you will handle collision detection. Do you plan to use strings, matrices, pictures for collision and map storage? I know with strings you're limited to 256 characters at once, but that's more than enough to fill the screen and it's much smaller than matrices.
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« Reply #2 on: 23 February, 2012, 21:57:01 »
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I am attempting strings, but casio-BASIC is different when it comes to strings. For instance for some reason in TI basic if you store more then the width of the screen in tiles in a string and output it, it just draws the next stuff on the line below, but in casio basic it just draws it off screen Tongue and there all these other command for strings I have yet to figure out, but as for color dependent tiles I have an idea once this string thing is figured out Smiley
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« Reply #3 on: 23 February, 2012, 22:19:01 »
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Yes, casio does not do text wrap. However, Purobaz managed to do it himself with free wheel so you may want to look at his code/ask him Wink
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« Reply #4 on: 24 February, 2012, 06:58:31 »
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Yes, casio does not do text wrap. However, Purobaz managed to do it himself with free wheel so you may want to look at his code/ask him Wink

I noticed, and that is what I am doing. lol I've keep staring at different codes, I believe I am beginning to dream in BASIC.... shocked
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