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Author Topic: Psuedo mode 7 with lines? -  (Read 1360 times) Bookmark and Share
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Builderboy
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« Reply #15 on: 23 February, 2012, 02:38:38 »
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A trapezoid would make the math easy, but you also have to make sure to squish the lines closer together the farther they are from the players view.  The farther points are from the player, the more they are 'squished' in the Y direction.  I'll see if I can draw up the correct math, I think it might be relatively simple
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« Reply #16 on: 23 February, 2012, 02:45:14 »
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That's what my ENTIRE last post was about. I guess I am bad at explaining things.... Points closer to the wide end of the trapezoid get squished in. That is why it is a trapezoid. The trapezoid is transformed into the rectangle view. Like, if you cut out the part with the trapezoid, and then squished the ends so it was a rectangle, it would look like a rudimentary mode seven.
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Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
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« Reply #17 on: 24 March, 2012, 03:17:36 »
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basically you're wanting to draw a wireframe of the track in 3D instead of the rotating+scaling ala 'mode7' like in fzero? This idea has been mentioned before yet hasnt been overly explored.
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DJ Omnimaga
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« Reply #18 on: 24 March, 2012, 03:20:48 »
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Yeah I think he wants to do something like GlassCars, but instead of having slopes, he wants to make everything flat. Basically zDoom/Doom 83 engine with lines at the bottom of the screen instead of full walls.
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« Reply #19 on: 24 March, 2012, 03:25:55 »
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With appropriately designed tracks the calculational demand per frame might not be too intensive. Of course you wont get as much detail but you would still have a nice track to follow.
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« Reply #20 on: 24 March, 2012, 03:42:41 »
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Yeah true. If his tracks are very huge and complex, though, he might have to find a way to not have to display everything that is far ahead, like in old Nintendo 64 games when far away terrain did not appear completely.
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« Reply #21 on: 24 March, 2012, 04:10:31 »
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^^^^ (last four posts?)
My thoughts exactly.
My rotation is not working STILL though, rotating the wrong number of degrees. I think I am close to a solution though, so I will keep yinz posted. Once that is done, all is left is porting to AXE (from basic) and optimization.
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Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
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« Reply #22 on: 24 March, 2012, 04:13:14 »
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Yinz? Huh?
« Last Edit: 24 March, 2012, 04:13:22 by DJ_O » Logged

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« Reply #23 on: 24 March, 2012, 08:31:43 »
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Do you have the math locked down or is it the translation to code at this point?

(just wondering how you are calculating your rotations?)
« Last Edit: 24 March, 2012, 12:41:35 by tr1p1ea » Logged
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« Reply #24 on: 24 March, 2012, 08:50:44 »
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Yeah true. If his tracks are very huge and complex, though, he might have to find a way to not have to display everything that is far ahead, like in old Nintendo 64 games when far away terrain did not appear completely.
Lod system, level of detail, which decreases when the distance increases
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aeTIos
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« Reply #25 on: 24 March, 2012, 22:39:08 »
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Wow great explaination! Grin

edit this is what you get when not checking for newer posts Tongue
« Last Edit: 24 March, 2012, 22:39:54 by aeTIos » Logged

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Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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