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Author Topic: [PRIZM & nspire] Work-in-progress RPG -  (Read 2264 times) Bookmark and Share
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Reo
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« on: 23 February, 2012, 02:12:01 »
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I'm trying to get into PRIZM programming (and C programming in general), and with the help of libfxcg I've made some progress on a small RPG.

I designed a mock-up HUD to see how I could fill the screen, which could and will change eventually.





Here's me testing both map-drawing and collision-detection.
« Last Edit: 28 February, 2012, 07:55:07 by Reo » Logged
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« Reply #1 on: 23 February, 2012, 02:13:25 »
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Wow, this looks really nice! May I ask how you figured out the Prizm system calls and such? I know C and have the compiler set up, but I don't know how to make stuff for the prizm
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« Reply #2 on: 23 February, 2012, 02:19:28 »
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Cemetech has a small but active Prizm dev community with a lot of useful information. The mini-SDK also comes with a library that contains access to whatever syscalls are known, as well as some other useful functions.
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« Reply #3 on: 23 February, 2012, 02:32:17 »
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it didn't let me access the mini-SDK?
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« Reply #4 on: 23 February, 2012, 02:32:25 »
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Yeah I'm on Cemetech... Anyways this is really nice! I am going to have to learn Prizm C
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« Reply #5 on: 23 February, 2012, 08:55:48 »
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Looks nice so far. Glad you joined Prizm development. I assume to the right you will have HP, MP, LV like in Illusiat 6 and 7? Also would it be turn-based like FF or more action-based like Zelda?
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« Reply #6 on: 23 February, 2012, 13:29:29 »
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I was thinking of Ultima IV when doing the HUD:



but with more info to fit the screen. It's very possible that it'll be turn-based, but I don't know if it'll be on a separate battle screen or not.

My idea concerning the inventory is that keys on the keypad will correspond to items in the boxes like so:

7 8 9
4 5 6
1 2 3
0 . (EXP)

So you can hit one of those to quickly select an item; I could then make other buttons on the keypad as use, wear, drop, etc. keys.
« Last Edit: 23 February, 2012, 13:36:33 by Reo » Logged
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« Reply #7 on: 23 February, 2012, 17:51:13 »
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Ultima was the first thing that came to mind when your screenie loaded up. It looks really old school. ^^
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« Reply #8 on: 26 February, 2012, 15:15:16 »
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That looks quite nice for a calculator. I think it has lots of potential. You can formulate a great story with multiple tiers of great items to buy and sell and etc. And the graphics would be great!
« Last Edit: 26 February, 2012, 15:15:27 by Jonius7 » Logged



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***List of Programs in the TI-nspire Stadium***
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2010/05/08 TI-nspire Hold 'em
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2010/12/28 Casino Games
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2011/01/05 TI-nspire Stadium Changelog
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« Reply #9 on: 27 February, 2012, 02:07:42 »
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The Ultima style HUD would be nice indeed. As for Nemesiat AKA Illusiat 6 this is what I meant by the way (first image):



The second one was a mockup of a possible Nemesiat xLIB remake back in 2008, but the HUD was much smaller.
« Last Edit: 27 February, 2012, 02:08:05 by DJ_O » Logged

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« Reply #10 on: 27 February, 2012, 09:04:30 »
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Using (abusing) the C pre-processor, the source code now compiles for the Nspire CX:

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« Reply #11 on: 27 February, 2012, 12:34:14 »
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Good to hear, keep up the good work. Smiley
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« Reply #12 on: 27 February, 2012, 19:01:30 »
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good to see more prizm-based development!
this looks like it will turn out well Grin
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« Reply #13 on: 28 February, 2012, 07:46:50 »
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Added scrolling





I can probably attempt the battle-system now.
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« Reply #14 on: 28 February, 2012, 07:52:55 »
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Awesome. Glad to see more progress. Smiley What is the bottom area btw? Will the first be for example info messages+NPC convos and the second to enter commands?

Also moved out of sub-forum per your request.
« Last Edit: 28 February, 2012, 07:53:28 by DJ_O » Logged

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