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Author Topic: [PRIZM & nspire] Work-in-progress RPG -  (Read 2296 times) Bookmark and Share
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Reo
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« Reply #30 on: 05 April, 2012, 19:47:36 »
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I really don't have a planned release date, since my speed on this project isn't consistent.

I haven't added a HUD texture (will soon), but I wrote a string-drawing function which should easily lead to other good things. I've also added tabs for the item window so that it can show stats and maps (though now I'm wondering if I should replace that with out-of-battle magic and make the map an item)

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« Reply #31 on: 06 April, 2012, 04:43:23 »
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Ooh that looks better and better. I like your icons so far by the way! Smiley The grass texture looks nice too, same for the walls. It kinda reminds me Dragon Warrior, actually.

By the way for the texture what I really think is that the item slots and such stuff could be kinda translucent, showing the texture behind, but much lighter. Not sure if this would make your icons hard to see, though...

Anyway glad to see more updates and that you still come around Smiley
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« Reply #32 on: 06 April, 2012, 05:15:32 »
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this does look pretty great =)
you should increase the contrast in your graphics, though.
vs.

also, how did you manage to make it cross-compatible? i bet there are a lot of people who would be interested in that =)
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« Reply #33 on: 06 April, 2012, 05:21:38 »
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also, how did you manage to make it cross-compatible? i bet there are a lot of people who would be interested in that =)
Since most of the code is broken down into functions, I can easily specify for all or part of a function to be platform-specific using the C pre-processor. So there are multiple version of some functions, written to behave similarly.
I usually test on my Nspire, so I often break Prism compatibility for a while when writing platform-specific code until I feel like working on the Prism-half, which I've done today.
EDIT: Here's some shots of the Prizm version that I posted at Cemetech. It also shows off the stats page.

« Last Edit: 06 April, 2012, 05:25:13 by Reo » Logged
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« Reply #34 on: 06 April, 2012, 06:46:57 »
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Reo, once you finish this or manage to get a demo out, would you mind writing a quick tutorial on how to make developing games for both PRIZM and TI-Nspire CX at once? It would be great, especially that a lot of people here code or coded for the TI-Nspire and might be interested into porting their games to the other platform. Smiley

Also I like how the Prizm version looks like Smiley

EDIT By the way I was bored and I decided to try doing a quick mockup of how it could look like with a background, although the background might need to be different (although some rocky bg might fit well IMHO)


* backgroundexample.png (66.56 KB, 320x240 - viewed 134 times.)
« Last Edit: 06 April, 2012, 07:28:10 by DJ_O » Logged

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« Reply #35 on: 08 April, 2012, 00:05:29 »
+3

I've also made a mockup:



In other news, I've implemented an object system. This makes the game less like a walking demo with a HUD and more like something playable. (I still haven't made the battle system yet though)

Ignore the crappy rock tiles, they're a placeholder for something else. So are the box sprites.

I have a switch, and a door that looks like a box.



When I flip the switch, the door opens.



I can have multiple door-and-switch combos in the same map, but I haven't allowed multiple switches to control the same door.



The box on the bottom is able to be pushed.



The two boxes on top are functioning chests without working sprites.



Edit: I've committed to the changes to the HUD.

« Last Edit: 08 April, 2012, 02:39:15 by Reo » Logged
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« Reply #36 on: 08 April, 2012, 02:54:43 »
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Wow looking better and better. Cheesy Also I assume for battles the empty box will be the logs of the battle chronology like in Dragon Quest?

Also I think it would be nice if the walls looked more 3D-ish, so they look less flat. It was quickly done, though, and maybe it could be done differently, but this is what I mean in the attached pic below. Basically it looks more 3D-ish like in Final Fantasy 2 through 6.


* nonflatwalls.png (26.59 KB, 320x240 - viewed 113 times.)
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« Reply #37 on: 08 April, 2012, 03:22:06 »
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I'm just wondering, this seems to be created for PRIZM, but will it be created for the nspire like the title suggests?
Nvm, I wasn't paying attention.  Good job and keep it up Tongue
« Last Edit: 08 April, 2012, 03:23:15 by AzNg0d1030 » Logged

What? WHAT? WHATTTT?Huh??

You just lost the game.

Suck it up.
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« Reply #38 on: 08 April, 2012, 03:46:39 »
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I wish there were more Nspire games ported to the PRIZM Cheesy
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« Reply #39 on: 16 April, 2012, 09:16:33 »
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By the way any updates on this? Also what are your plans for the graphics? Are you planning to stick to the Dragon Warrior style or go with  my more 3D-ish idea?  Also, for the grass, it's an image rather than tiled, but when you add scrolling, won't that cause issues if the grass is static and everything else move?
« Last Edit: 16 April, 2012, 09:17:13 by DJ_O » Logged

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« Reply #40 on: 16 April, 2012, 09:19:28 »
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By the way any updates on this? Also what are your plans for the graphics? Are you planning to stick to the Dragon Warrior style or go with  my more 3D-ish idea?  Also, for the grass, it's an image rather than tiled, but when you add scrolling, won't that cause issues if the grass is static and everything else move?
I haven't worked on it much lately, as I've been busy with school and other things.
I'll try for the 3D-ish idea later, once I'm able to actually start working on anything besides the engine.
I'll attempt to fix the static backgrounds soon.
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« Reply #41 on: 16 April, 2012, 09:21:16 »
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Ah ok. Hopefully you find more free time soon. Smiley
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« Reply #42 on: 16 April, 2012, 18:03:46 »
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This definetely looks fantastic.
I look forward to play it...

And I also hope you'll find free time!
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« Reply #43 on: 17 August, 2012, 03:43:29 »
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Any progress?
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« Reply #44 on: 17 August, 2012, 05:15:21 »
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It seems to have stalled after the author got busy last Spring but then it showed no sign of life despite summer vacations (where free time ensues) Big frown. I assume it's probably dead...
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