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Author Topic: [PRIZM & nspire] Work-in-progress RPG -  (Read 2297 times) Bookmark and Share
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Reo
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« Reply #15 on: 28 February, 2012, 07:55:25 »
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Awesome. Glad to see more progress. Smiley What is the bottom area btw? Will the first be for example info messages+NPC convos and the second to enter commands?
I actually just moved the health/mana bars from the Prizm HUD, since the Nspire has more vertical space than the Prizm but less horizontal space. I moved what may become the dialogue/battle screen/menu box where the health/mana bars used to be.
« Last Edit: 28 February, 2012, 07:59:49 by Reo » Logged
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« Reply #16 on: 28 February, 2012, 08:00:20 »
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Oh ok it will be an health bar. Seems nice. Actually now that I look at it it seems to remind me more and more of Ys, aside from the fact there's also the items on the side.

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« Reply #17 on: 29 February, 2012, 08:40:24 »
+1

Attempted to increase the quality of ingame graphics.

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Jim Bauwens
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« Reply #18 on: 29 February, 2012, 13:46:48 »
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Look's very nice Smiley
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« Reply #19 on: 29 February, 2012, 15:27:58 »
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Hey Reo, what language is this in? C I am assuming? This is looking very nice!
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Reo
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« Reply #20 on: 02 March, 2012, 04:43:36 »
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Hey Reo, what language is this in? C I am assuming? This is looking very nice!
Yeah, I'm writing this in C.


I've done some more to the HUD. The PRIZM version is also all thought out.

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« Reply #21 on: 02 March, 2012, 07:01:18 »
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Character looks cool in latest shot. Grin Not so fond of the stick figure.
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I have a Casio Prizm now! YAY!!! Cheesy








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« Reply #22 on: 02 March, 2012, 12:36:28 »
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Do you use partly the same code for both devices?
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« Reply #23 on: 02 March, 2012, 13:26:31 »
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Do you use partly the same code for both devices?
Using (abusing) the C pre-processor, the source code now compiles for the Nspire CX:
So yes (I guess) Wink
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« Reply #24 on: 02 March, 2012, 14:37:06 »
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The old graphic style wasn't bad, (they had a nice retro feel) but the new shiny ones look really good too. Cheesy
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« Reply #25 on: 02 March, 2012, 23:16:15 »
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The old graphic style wasn't bad, (they had a nice retro feel) but the new shiny ones look really good too. Cheesy
true. Stick figures are kinda cool andI wouldn't mind it but the character in the second shot still looks cool.
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« Reply #26 on: 04 March, 2012, 02:32:19 »
+2

Switched the tilemap from one-dimension to two-dimensions. And then I did this:



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« Reply #27 on: 07 March, 2012, 22:59:17 »
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Wow looks nice, getting better and better, and I'm loving the layout more and more now. plus you even added fog of war like in Joltima shocked shocked
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« Reply #28 on: 29 March, 2012, 23:15:52 »
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any release date yet?
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« Reply #29 on: 30 March, 2012, 03:47:24 »
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I doubt there are any, since he seemed busy lately (he didn't post much in a while and that's what he told me last night). Hopefully he can work again on it soon, though.

Also yeah as I said the last time on IRC, I would recommend adding some sort of HUD texture, kinda like the one in Warcraft II. Cheesy
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