Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
22 May, 2013, 19:06:05 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2]   Go Down
  Print  
Author Topic: [AXE LIB] YAAM - Yet Another Axe Mapper -  (Read 863 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #15 on: 26 February, 2012, 04:34:13 »
0

This sounds nice, hopefully it may cause some sort of an influx of grayscale platformers and such.

aeTIos, I'm sure you supply your own tilemap, and it's a very easy routine to write - maybe not worth the space in the library it would take up?

(I assume this is an Axiom, or is it a Zedd-esque style of include program, written in Axe?)

Also, does it automatically do dispgraph by itself, or do you need to include that yourself? Because if it doesn't do it by itself (or I guess even if it does) if you want to shift more than one pixel per frame, you can just call the Shift-Screen or whatever similar function multiple times.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Jonius7
aka jhgenius
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 06:58:52
Date Registered: 03 September, 2010, 02:50:11
Location: Gold Coast, Australia
Posts: 1743


Total Post Ratings: +50

View Profile WWW
« Reply #16 on: 26 February, 2012, 08:40:03 »
0

This should clear things up a bit by putting Tilemapping into one nice package. Thanks runer!
Logged



Userbars.com is down?
+9001
Intermediate TI-nspire Basic Programmer
Programmed some CASIO Basic in the past
DJ_O Music Discographist Wink
Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
Spoiler for Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!

1
[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Today at 17:04:02
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4396


Total Post Ratings: +151

View Profile WWW
« Reply #17 on: 28 February, 2012, 15:45:05 »
0

Wow, this looks really nice! shocked Great work Runer! Grin
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


parserp
Hero Extraordinaire
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Today at 00:32:08
Date Registered: 08 September, 2011, 02:01:43
Location: Here.
Posts: 1421


Total Post Ratings: +80

View Profile WWW
« Reply #18 on: 29 February, 2012, 06:10:16 »
0

This. Is. Awesome. Great Job Runer! Cheesy

Random question: will this have support for erasing a tile in the tilemap?
Logged

ticalc.org | Cemetech | TI-Freakware | casiocalc.org

My New Website!
Spoiler for The Rest:



A useful tool
Spoiler for bands:
Five Finger Death Punch
Disturbed
Slipknot
Linkin Park
Avenged Sevenfold
Breaking Benjamin
Skillet
30 Seconds to Mars
leafy
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 21:59:01
Date Registered: 26 December, 2010, 05:27:03
Location: the ninth circle of hell
Posts: 1545


Total Post Ratings: +371

View Profile WWW
« Reply #19 on: 29 February, 2012, 07:42:17 »
0

If you want to erase a tile, it's easy enough. Change the value in the tilemap to 0 (or whatever you want that's empty) and do a simple Rect( RectI( at the coordinates of the tile, subtracting MX and MY to compensate.
Logged

In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan
Dead: Graviter
parserp
Hero Extraordinaire
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: Today at 00:32:08
Date Registered: 08 September, 2011, 02:01:43
Location: Here.
Posts: 1421


Total Post Ratings: +80

View Profile WWW
« Reply #20 on: 14 March, 2012, 01:38:30 »
0

I really like this, it speeds up programs up quite nicely. Cheesy

However, when you have maps in which MX or MY is bigger than something like 110, it starts barfing. Undecided
Logged

ticalc.org | Cemetech | TI-Freakware | casiocalc.org

My New Website!
Spoiler for The Rest:



A useful tool
Spoiler for bands:
Five Finger Death Punch
Disturbed
Slipknot
Linkin Park
Avenged Sevenfold
Breaking Benjamin
Skillet
30 Seconds to Mars
Runer112
Anti-Riot Squad
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 17:37:02
Date Registered: 02 July, 2009, 06:38:05
Posts: 1679


Topic starter
Total Post Ratings: +492

View Profile
« Reply #21 on: 14 March, 2012, 02:51:23 »
0

It does? That's strange... I'll have to look into that.


EDIT: I probably should have mentioned, if you could give me the source and/or executable that has this issue, that would certainly help my debugging. Wink
« Last Edit: 14 March, 2012, 03:04:46 by Runer112 » Logged
leafy
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 21:59:01
Date Registered: 26 December, 2010, 05:27:03
Location: the ninth circle of hell
Posts: 1545


Total Post Ratings: +371

View Profile WWW
« Reply #22 on: 14 March, 2012, 03:22:58 »
0

I would guess it's because the right side is going over 128, so it's drawing garbled junk?
Logged

In-progress: Blastlabs, TMJO, qb?, VVVVVV?
Finished: Tag, Tap, MFQT, Nyan
Dead: Graviter
kindermoumoute
LV8 Addict (Next: 1000)
********
Offline Offline

Last Login: 20 May, 2013, 23:02:59
Date Registered: 15 May, 2010, 17:53:56
Posts: 836


Total Post Ratings: +51

View Profile
« Reply #23 on: 15 April, 2012, 19:23:49 »
0

Up ?

No update ?
Logged

Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.424 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.