|Some questions on Ndless/nRGBlib|
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I just started making programs with nRGBlib and ndless today, so I'm a beginner with it.
I started making Pong as my first mini-project and I now have a few questions.
If anybody can answer some, I'd really appreciate it ;D
(Also i mention drawStr in this, and I'm not really sure if I'm remembering the correct name of that function :P)
First, how could the addition of this line cause my calc to crash? ???
Both of those are defined and have values, but I have no clue why that wouldn't work. Does it depend on the code around it or something?
How can rand() work while using nRGBlib? It gives me errors. After I showed Levak my error (here),he said that there's a conflict between rgblib's rand and yagorto's one. So I guess that means RGBlib has a rand too?
In nRGBlib, what would you use to display an integer? I only know of drawStr and I don't think that works for it... Also is there perhaps a %d thing like in printf?
For the 4th and 5th arguments of drawStr, what do they do? Size?
And so I can be clear on how to use RGBlib, is there some sort of guide I can use that says all the functions?
If there's a conflict between nRGBlib and yagarto/newlib, indeed, nRGBlib must be defining its own rand() function.
Displaying integers is usually done through a combination of sprintf (or the less standard "itoa" family) and some string-drawing function :)
So does that mean I can't use rand() while using nRGBlib?
Would it be possible to just delete one of the rands? I found nRGBlib's function for it in the source.
Do you need to inlucde newlib? It might be better to do without, you will have less problems (but also less functions).
Because I have no clue what newlib is, I don't think I'm including it :p
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