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Author Topic: nCraft (3D minecraft-like game for the nspire) -  (Read 13973 times) Bookmark and Share
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AzNg0d1030
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« Reply #90 on: 04 May, 2012, 04:03:49 »
0

Are you still on the step where you make all the textures or have you developed a character?
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What? WHAT? WHATTTT?Huh??

You just lost the game.

Suck it up.
Chockosta
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« Reply #91 on: 04 May, 2012, 22:49:36 »
0

Are you still on the step where you make all the textures or have you developed a character?
Well, for now I'm trying to allow the player to add/remove blocks.
I haven't designed a character yet...

(And, obviously, I have to find a way to use timers on the CX...)


[offtopic] Wow, +100 respect ! Smiley [/offtopic]
« Last Edit: 04 May, 2012, 22:51:30 by Chockosta » Logged

Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
DJ Omnimaga
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« Reply #92 on: 05 May, 2012, 00:07:57 »
0

I like the screenshot with colors. Glad to see CX support finally arriving. As for timers you might have to look on Nspire-Lua or the Lua sub-forum. If there's nothing there, then you could maybe create a topic there though. Good luck!
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annoyingcalc
the annoying calculator
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« Reply #93 on: 12 May, 2012, 18:22:58 »
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any updates?
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My minecraft server is usually up, even if mcserverlist says it is down

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Spoiler for signature:
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« Reply #94 on: 13 May, 2012, 10:54:21 »
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I'm sorry, but there is no updates.
I've a lot of work currently, because of final exams, and a math contest.

I just fixed a memory leak that I found.
I hope I will make progresses soon.
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #95 on: 17 August, 2012, 03:44:05 »
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Any possible updates?
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What? WHAT? WHATTTT?Huh??

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Chockosta
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« Reply #96 on: 20 September, 2012, 20:02:59 »
+7

As I said here, I'm back !
So this project is officially resumed.

I did a few graphical changes, so now the grass looks like a "chess board" (I don't really find words to explain, you should look at the attached screenshot).
Should I keep it like this ? I think it looks better...

I also implemented gravity.
So you now can walk on a my map, fall and climb...

I will now focus on speed and optimization, because it is a bit slow (it is faster on an emulator than on a calculator)
But if you want, you can try it here ! Turn the camera with the arrows, go forward with A and backward with Z (I know, A and Z are not convenient, I will probably change for 8 and 2)
The game works on both CX and grayscale models.
Warning : this have never been tested on a real calculator, it might crash...

* nCraft.tns (25.25 KB - downloaded 27 times.)

* screenshot33.png (3.44 KB, 318x237 - viewed 164 times.)
« Last Edit: 20 September, 2012, 20:34:13 by Chockosta » Logged

Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Stefan Bauwens
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« Reply #97 on: 20 September, 2012, 20:32:24 »
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Looks nice, Chockosta. Also I believ that the word you were looking for was "checkered". Tongue
Good luck with this.
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aeTIos
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« Reply #98 on: 20 September, 2012, 20:37:19 »
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I guess he was looking for the word checkerboard. Looks awesome, gotta try this out Cheesy (when stable lol)
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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« Reply #99 on: 20 September, 2012, 21:23:55 »
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Any chance of textures?
« Last Edit: 20 September, 2012, 21:24:12 by Keoni29 » Logged


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Chockosta
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« Reply #100 on: 20 September, 2012, 21:27:51 »
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I'm afraid not Undecided
I am not able to get a decent speed with textures, sorry.
You'll have to differentiate blocks with their colour.
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #101 on: 20 September, 2012, 22:11:56 »
0

I tried it on ti's document player, but it said the format was unsupported. Does anyone know a working player?
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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« Reply #102 on: 20 September, 2012, 22:15:31 »
0

This uses ndless, so you have to try it on an emulator (nspire_emu or kArmTI), since the online players are only for Lua.
« Last Edit: 20 September, 2012, 22:18:05 by lkj » Logged

My Nspire Ndless C projects:
ben_g
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« Reply #103 on: 20 September, 2012, 22:24:55 »
0

Are there any emulators that don't need a rom (or can generate one, like wabbitemu)?
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
lkj
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« Reply #104 on: 20 September, 2012, 23:44:13 »
0

No, because for the cx boot1 is needed but cannot be distributed (or created). But you don't need a rom for emulating a b/w nspire.
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My Nspire Ndless C projects:
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