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Author Topic: Need some level pictures -  (Read 3404 times) Bookmark and Share
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nxtboy III
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« Reply #30 on: 21 March, 2012, 04:23:27 »
0

So could anybody help create levels for me? I just want some cool levels... Maybe with deathtraps and stuff.
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Xeda112358
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« Reply #31 on: 21 March, 2012, 13:31:00 »
+1

Ah, I'll give it a go later Cheesy Also, it stores each pixel the same way the TI calculators do where 1 byte is 8 pixels. It is more precisely .125 bytes per pixel Smiley I am glad this method is working so well for you, too Cheesy Would you be able to show us a level in action by any chance?

EDIT: Time for class, but it is looking okay already Smiley
EDIT2: Apparently, I cannot go to class today Big frown

EDIT3: I could not stay focused long enough to finish !_! Still, this should give people an idea of how secret passages and whatnot could work Smiley Just make sure that you are drawing the player, then the region on top of the sprite in case of secret tunnels Cheesy


* 200x128-SolidLayer-00.png (1.19 KB, 200x128 - viewed 86 times.)

* 200x128-KillLayer-00.bmp (3.56 KB, 200x128 - viewed 70 times.)

* 200x128-4gray-00.png (1.51 KB, 200x128 - viewed 71 times.)
« Last Edit: 21 March, 2012, 14:36:25 by Xeda112358 » Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


nxtboy III
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« Reply #32 on: 21 March, 2012, 15:32:53 »
0

shocked
Wow, that is really good!! Thanks so much! I like how you use the grayscale and smooth platforms. You are actually quite good at this! I
About showing a level in action-
I can't really show you using a program called NXTScreen because it looks real bad and doesn't have grayscale, so I might have to post a .mov of a video of me showing it.
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Xeda112358
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« Reply #33 on: 21 March, 2012, 15:38:14 »
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Thanks Smiley And that is fine, I was just wondering if it was possible Smiley Also, when i made the secret tunnel, I was thinking of games like Mario or Metroid where you can go through certain walls and you cannot see the player all the time. Pretty much, the way you can do it:

Draw the player and then draw any ON pixels on the map over it. If the pixels on the map are off, just don't change it Smiley Then when you move, you will need to restore it. I don't know if that will slow things down, though Undecided
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


nxtboy III
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« Reply #34 on: 21 March, 2012, 15:44:28 »
0

Yeah. I can OR the level picture to only draw the on pixels. And that works!!! Cheesy
These levels are for the game I had bugs with earlier. Smiley

EDIT: You can see in my limitations of pxl-test platformer post.
« Last Edit: 21 March, 2012, 15:45:22 by nxtboy III » Logged

Xeda112358
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« Reply #35 on: 21 March, 2012, 15:45:32 »
0

Ah, I see. Did you use turiq's map for the example you showed there of the bug?
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


nxtboy III
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Last Login: 15 May, 2013, 02:00:51
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« Reply #36 on: 21 March, 2012, 15:46:34 »
0

Yeah!
At least that screenshot was sort of readable.... Tongue

So I need more levels. Thanks for yours!
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aeTIos
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« Reply #37 on: 21 March, 2012, 15:47:54 »
0

I'll try when I've time
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
nxtboy III
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« Reply #38 on: 21 March, 2012, 15:50:07 »
0

Cool, thanks!
Anybody else? Tongue
(Im so impatient, but so excited)

EDIT: Actually OR-ing doesn't seem to work... Sad

EDIT2: Xeda, I'm trying out your level on my NXT. I like how when you have to jump up the thick platforms on the left, it is more of a challenge because the top of the player might bump the platform above and fall down. Smiley

EDIT3: I think I know why OR-ing it isn't working. It is because of the grayscale. Since when I am in the secret passage, dark gray is 2/3 black pixels, and 1/3 white pixels. Those 1/3 white pixels are still being displayed because they are white, and underneath them is the black 3x3 player.
« Last Edit: 21 March, 2012, 16:03:57 by nxtboy III » Logged

nxtboy III
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« Reply #39 on: 24 March, 2012, 17:50:57 »
0

So does anybody else want to make some really cool levels (that are challenging)? Also you can put a flag or something to represent the end of the level.
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Xeda112358
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« Reply #40 on: 24 March, 2012, 19:00:59 »
0

Ah, I see, yeah, I forgot that grayscale part Tongue You can OR the different layers together, then, maybe? (like the darker layer of the sprite and background and then the lighter layer of both). I don't know if that would work at all...
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


nxtboy III
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« Reply #41 on: 24 March, 2012, 19:03:12 »
0

I don't know...
My game is already running slow with about 10 enemies... Sad

Levels? anybody?
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nxtboy III
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« Reply #42 on: 24 March, 2012, 19:03:13 »
0

I don't know...
My game is already running slow with about 10 enemies... Sad

Levels? anybody?
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Yeong
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« Reply #43 on: 24 March, 2012, 21:33:11 »
0

I tried.


* map_01.bmp (18.8 KB, 100x64 - viewed 45 times.)

* map_02.bmp (18.8 KB, 100x64 - viewed 42 times.)

* map_03.bmp (18.8 KB, 100x64 - viewed 39 times.)
« Last Edit: 24 March, 2012, 21:34:10 by TBO_Yeong » Logged

Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
nxtboy III
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« Reply #44 on: 24 March, 2012, 21:45:50 »
0

Thanks! That looks REALLY nice! I like how you added the secret passages and stuff. Smiley

EDIT: Anybody want to make me some more levels?
« Last Edit: 25 March, 2012, 01:23:20 by nxtboy III » Logged

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