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Author Topic: Need some level pictures -  (Read 3417 times) Bookmark and Share
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nxtboy III
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« Reply #60 on: 13 April, 2012, 09:36:19 »
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Cool. So you could make it a certain theme if you want. I recommend the size of 200x128 or smaller(must be at least 100x64), but it can be bigger if you want.
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« Reply #61 on: 13 April, 2012, 10:53:35 »
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I've got 200x128 cuz I thought 100x64 might be a bit small. 200x128 fits somewhere in the middle nicely.
Anyway here's my progress on the solid layer so far.
EDIT: Moar Progress! I haven't distinguished the layers properly except the solid layer is slightly transparent. It'll be changed in the final version.
EDIT: This is going to be confusing. I am working with several  layers at one time, which are currently colour coded.
So currently the death layer is red. And solid layer is partially transparent (so I can view the view and solid layers together)
In a more final version I'll fix this.


* CitySolid.png (1.32 KB, 200x128 - viewed 110 times.)

* CityView.png (0.62 KB, 200x128 - viewed 105 times.)

* CityDeath.png (0.49 KB, 200x128 - viewed 108 times.)
« Last Edit: 13 April, 2012, 12:12:03 by Jonius7 » Logged



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2011/01/09 Monopoly
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« Reply #62 on: 14 April, 2012, 22:33:03 »
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So any more progress lately?
Jonius- Make sure to try to have the horizontal lines that are solid at least > 1 pixel, because of collision.
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« Reply #63 on: 19 April, 2012, 05:49:19 »
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Yes ok. Sorry it is time consuming and I may have to redraw some whole sections due to them being too narrow and stuff for the 3x3 square.

Also it is your game nxtboy III so you should probably be updating us on some progress such as trying to add in coins and other detections stuff.
« Last Edit: 19 April, 2012, 05:49:58 by Jonius7 » Logged



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My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

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Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
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« Reply #64 on: 19 April, 2012, 05:59:40 »
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Coins? I probably won't add, mostly because of speed... it slows down the game a lot.
You can post in my game thread if you want. Smiley
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« Reply #65 on: 19 April, 2012, 06:16:30 »
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Noticing the small platforms in the level above, will they display exactly like this in the game or will they be like twice larger? If your physics are complex and you can move up/down by more than 1 pixel at once, I wonder if with such thin platforms, your character won't move through them sometimes?
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« Reply #66 on: 20 April, 2012, 00:05:47 »
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Yes, sometimes the player skips collision when jumping, but usually not when falling because I coded some good stuff for that (with help from others). Wink
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« Reply #67 on: 21 April, 2012, 03:42:56 »
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Ah ok that's good. As for jumping, I guess it could actually have a cool effect, in the way that you could make your game so when there are tiny platforms, the player can jump on them from below them, like some platforms in Super Mario. It could add some twists to the level in the way that you can jump there, but once you did, you can't go back.
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« Reply #68 on: 21 April, 2012, 03:48:35 »
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Ya, i guess so.
Though you can post stuff specific about my game in my actual game topic. Wink
So would you be interested in making a level (or anybody else)?
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« Reply #69 on: 28 June, 2012, 01:21:17 »
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bump
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« Reply #70 on: 28 June, 2012, 02:17:17 »
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I think saintrunner and jonius7 are gone or absent for a long while Big frown
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« Reply #71 on: 28 June, 2012, 15:52:01 »
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What is the game called? And I assume it's for the NXT?
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« Reply #72 on: 01 July, 2012, 04:53:03 »
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The name? there is none but look for the project in Non-calc gaming.
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« Reply #73 on: 03 July, 2012, 21:29:59 »
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bump
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« Reply #74 on: 03 July, 2012, 23:51:00 »
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Have you checked my Metroid map before? Because I feel parts of it could probably be used as level pics if you edit them. Of course they're tilemap style but as pic it could work if the blocks aren't too great.
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