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Author Topic: PCspire, run Nspire lua programs nativly on your pc -  (Read 3969 times) Bookmark and Share
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aeTIos
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« Reply #15 on: 16 March, 2012, 11:31:53 »
0

jim: Er, I should maybe mention that you have to include the löve program Smiley
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Jim Bauwens
Lua! Nspire! Linux!
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« Reply #16 on: 16 March, 2012, 12:48:23 »
0

aeTIos, people just install it on their PC and it will work.
Most linux distributions even have it in their package manager.
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Art_of_camelot
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« Reply #17 on: 16 March, 2012, 15:49:08 »
0

Wow, this looks really nice Jim! =) The fact that it is cross platform is great too!
« Last Edit: 16 March, 2012, 15:49:46 by Art_of_camelot » Logged

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Nick
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« Reply #18 on: 16 March, 2012, 16:30:54 »
0

this is extremely useful ö nice.. really congratz on this one. but how can it be used under windows? since alberthrocks said it should be possible
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aeTIos
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« Reply #19 on: 16 March, 2012, 16:32:22 »
0

You have to download Löve and drag the .love file over the Löve executable.
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Nick
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« Reply #20 on: 16 March, 2012, 16:34:03 »
0

and where can we find the download of the project (not the love files) since i don't see any download...
Logged

aeTIos
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« Reply #21 on: 16 March, 2012, 16:35:02 »
0

Erm, Löve? http://www.love2d.org/
PCspire isnt out yet.
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
alberthrocks
Coder Of Tomorrow
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« Reply #22 on: 16 March, 2012, 17:03:52 »
0

aeTIos, people just install it on their PC and it will work.
Most linux distributions even have it in their package manager.
According to the wiki, you can also bundle the Love binary and the love file into one executable. It acts like a SFX binary - that is, you can simply concatenate the two together. Smiley


1
cat /usr/bin/love game.love > game && chmod +x game

So rest assured, you won't have to install Love to use this! Smiley

EDIT: Also, I've noticed that the screenshot has no blinking cursor when editing the text box. I assume this will be fixed? (Or it could be a crappy screenshot Tongue)
« Last Edit: 16 March, 2012, 17:07:57 by alberthrocks » Logged

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Jim Bauwens
Lua! Nspire! Linux!
Editor
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« Reply #23 on: 16 March, 2012, 17:37:11 »
0

alberthrocks, that's a lua program. The widgets are lua based (part of EEPro core).
I haven't implemented blinking cursors there yet, and it has nothing to do with PCspire Tongue

I will see how I'll distribute it in the end, as this isn't hard at all.
Code isn't available yet, but will be soon Smiley
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« Reply #24 on: 16 March, 2012, 19:56:36 »
0

 shocked I haven't seen that !
This is really awesome, congrats !


I did have to change a speed variable though. Cubefield detects PCspire as a CX, so it set a variable to make the whole program go faster.
This will probably also be a problem in TINCS, and isn't really fixable (well, cubefield's code needs to be changed).

That's really strange, because in cubefield the cubes speed is based on timer.getMilliSecCounter()
So it works nice with TINCLS. Where did you get your version ?
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Jim Bauwens
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« Reply #25 on: 16 March, 2012, 20:59:35 »
0

ticalc.org IIRC.

On the top of your code you check if it's a CX, and change a speed variable if it is.
I noticed that you use getMilliSecCounter, and my implementation of it should do the same.
Maybe the timer runs a bit slower on calc.

Got to test this ^^
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Chockosta
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« Reply #26 on: 16 March, 2012, 21:16:56 »
+1

Please try with this code, it should work...

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playerImg=image.new("\020\000\000\000\020\000\000\000\000\000\000\000(\000\000\000\016\000\001\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\128\000\128\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\128\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\128\000\128\000\128")

cubesX={1,5,7,6,4,6,4,1,3,2,3,7,8,9,1,2,3,4,2,6,7,1,9,1,2,3,4}
cubesY={1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9}
lastCube=1
player=0
speed=0.08
moving=false
dir=1
moveStart=0
menu=true
score=0
level=1
color={225,170,0}
rotation=0
lastTick=0
delay=0

function render(gc)
 drawHorizon(gc)
 local size,x,y,i,polygon
 for j=1,27 do
  i=(j+lastCube-2)%27+1
  size=100/(10-cubesY[i])
  x=(cubesX[i]-7-player)/(10-cubesY[i])*150-size/2
  y=5/(10-cubesY[i])*50-180
  polygon=rotate({x,y,x+size,y,x+size,y+size,x,y+size,x,y})
  if cubesY[i]>1 then
   gc:setColorRGB(color[1],color[2],color[3])
   gc:fillPolygon(polygon)
   gc:setColorRGB(0,0,0)
   gc:drawPolyLine(polygon)
  end
  if y+size>3 and y<17 then
   if x<6 and x+size>-6 then
    menu=true
    score=math.floor(score)
   end
  end
 end
end

function rotate(p)
 local s,c=math.sin(rotation),math.cos(rotation)
 return {p[1]*c-p[2]*s+159,p[1]*s+p[2]*c+202,p[3]*c-p[4]*s+159,p[3]*s+p[4]*c+202,p[5]*c-p[6]*s+159,p[5]*s+p[6]*c+202,p[7]*c-p[8]*s+159,p[7]*s+p[8]*c+202,p[9]*c-p[10]*s+159,p[9]*s+p[10]*c+202}
end

function updateCubes()
 local step=menu and 0.06 or speed
 for i=1,27 do
  cubesY[i]=cubesY[i]+step*delay/30
  if cubesY[i]>10 then
   if score%1000<800 then
    cubesX[i]=math.random(0,140)/10+player
   else
    cubesX[i]=math.random(0,140)/200+player+(i-1)%2*5+4.1
   end
   cubesY[i]=cubesY[i]-9
   lastCube=lastCube==1 and 27 or lastCube-1
  end
 end
end

function updateMove()
 if moving then
  player=player+0.07*dir*delay/30
  if math.abs(rotation)<0.15 or dir==rotation/math.abs(rotation) then
   rotation=rotation-0.005*dir*delay/30
  end
  if timer.getMilliSecCounter()-moveStart>=150 then
   moving=false
  end
 else
  if math.abs(rotation)>0.005 then
   rotation=rotation-0.005*rotation/math.abs(rotation)*delay/30
  end
 end
end

function drawPlayer(gc)
 if not menu then
  gc:drawImage(playerImg,149,192)
 end
end

function drawHorizon(gc)
 local s,c=math.sin(rotation),math.cos(rotation)
 gc:setColorRGB(0,0,0)
 gc:drawLine(s*142-c*200+159,202-c*142-s*200,c*200+s*142+159,s*200-c*142+202)
end

function drawMenu(gc)
 if menu then
  gc:setColorRGB(0,0,0)
  gc:setFont("sansserif","r",30)
  gc:drawString("CubeField",80,10,"top")
  gc:setFont("sansserif","b",12)
  gc:drawString("Press Enter",115,150,"top")
  local highscore=var.recall("highscore")
  if not highscore then
   var.store("highscore",0)
   highscore=0
  end
  if score>highscore then
   var.store("highscore",score)
   document.markChanged()
  end
  local str="Score : "..tostring(score).."              Highscore : "..tostring(highscore)
  gc:drawString(str,159-gc:getStringWidth(str)/2,100,"top")
 end
end

function drawScore(gc)
 if not menu then
  gc:setColorRGB(0,0,0)
  gc:setFont("sansserif","r",12)
  gc:drawString(tostring(math.floor(score)),2,0,"top")
  if score%1000>950 then
   gc:setFont("sansserif","r",30)
   gc:drawString("Speed Up !",80,10,"top")
  end
 end
end

function levelUp()
 speed=speed+0.02
 level=level+1
 if (level-1)%5==0 then
  color={225,170,0}
 elseif (level-1)%5==1 then
  color={0,0,255}
 elseif (level-1)%5==2 then
  color={100,100,100}
 elseif (level-1)%5==3 then
  color={90,255,0}
 elseif (level-1)%5==4 then
  color={255,255,255}
 end
end

function on.paint(gc)
 render(gc)
 drawPlayer(gc)
 drawMenu(gc)
 drawScore(gc)
 gc:setColorRGB(0,0,0)
 gc:setFont("sansserif","r",8)
 gc:drawString("Lua CubeField - Par Loic Pujet",10,200,"top")
 updateFPS()
 timer.start(0.01)
end

function on.timer()
 timer.stop()
 updateCubes()
 updateMove()
 if not menu then
  score=score+delay/30
  if score>level*1000 then
   levelUp()
  end
 end
 platform.window:invalidate()
end

function on.enterKey()
 if menu then
  menu=false
  speed=0.08
  moving=false
  score=0
  level=1
  color={225,170,0}
  for i=1,27 do
   cubesY[i]=cubesY[i]-5
  end
 end
end

function on.arrowLeft()
 if not menu then
  dir=-1
  moving=true
  moveStart=timer.getMilliSecCounter()
 end
end

function on.arrowRight()
 if not menu then
  dir=1
  moving=true
  moveStart=timer.getMilliSecCounter()
 end
end

function on.charIn(ch)
 if ch=="6" then
  on.arrowRight()
 elseif ch=="4" then
  on.arrowLeft()
 end
end

function updateFPS()
 delay=timer.getMilliSecCounter()-lastTick
 delay=delay<300 and delay or 0
 lastTick=timer.getMilliSecCounter()
end
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Jim Bauwens
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« Reply #27 on: 16 March, 2012, 21:50:19 »
0

Looks like it works fine now Smiley
And even more smooth!
Good job.

Also, maybe you change your image with

1
\20\0\0\0\20\0\0\0\0\0\0\0\40\0\0\0\16\0\1\000alalalalalalalalal\0\128\0\128alalalalalalalalalalalalalalalalal\0\128\0\128\0\128\0\128alalalalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alal\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128\0\128alalalalalal\0\128\0\128\0\128\0\128\0\128alalal\0\128\0\128\0\128\0\128\0\128alalalalalalalal\0\128\0\128\0\128\0\128\0\128al\0\128\0\128\0\128\0\128\0\128alalalal\0\128\0\128alalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alal\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128\0\128alalalalalal\0\128\0\128\0\128\0\128\0\128alalal\0\128\0\128\0\128\0\128\0\128alalalalalalalal\0\128\0\128\0\128\0\128\0\128al\0\128\0\128\0\128\0\128\0\128alalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalalal\0\128\0\128\0\128

It's the same but more compact Cheesy


Edit:

Also, variables and state saving works now. (So high scores too!)
« Last Edit: 16 March, 2012, 22:03:16 by jimbauwens » Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #28 on: 16 March, 2012, 22:02:20 »
0

Darn that is great jim! Glad to see more Nspire stuff for Linux. Also the great thing is that since it's not by TI, I presume it will actually run everything? Smiley  (some Lua games won't run correctly in the Student Software)
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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Jim Bauwens
Lua! Nspire! Linux!
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« Reply #29 on: 16 March, 2012, 22:05:02 »
0

Thanks Smiley

Well, that's what I want.
I'm trying lot's of programs, and when I notice that it error's or acts weird I look for the cause and fix it.
« Last Edit: 16 March, 2012, 22:05:21 by jimbauwens » Logged

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