Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
21 May, 2013, 15:43:07 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2]   Go Down
  Print  
Author Topic: *Idea* Link Cable Multiplayer Mortal Kombat/Smash Bros Style Fighting Game? -  (Read 622 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Yeong
Eternally Young Scarlet Moon
LV12 Extreme Poster (Next: 5000)
************
Offline Offline

Gender: Male
Last Login: Yesterday at 01:44:48
Date Registered: 15 October, 2010, 04:29:49
Location: Arden, NC
Posts: 3694


Total Post Ratings: +260

View Profile
« Reply #15 on: 18 March, 2012, 23:13:11 »
0

I can't recall, it's been probably 5 years since I played it. I remember it being at least playable and fun, though. A background might get a bit confusing on the screen, heh.

As far as boot's question goes, you should be able to at least get a black and white version done. For linking, I'd say that HOMER's idea was decent.
with Axe's ability to utilize custom buffer other than 2 main buffers, it's quite possible to do greyscale background and characters with proper hit detection. Cheesy
Logged

Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
Geekboy1011
The Oneironaut
Support Staff
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 07:38:07
Date Registered: 11 June, 2009, 01:27:44
Location: Buried in cherry flavored source code
Posts: 1499


Total Post Ratings: +88

View Profile
« Reply #16 on: 19 March, 2012, 00:10:11 »
0

if this was done in asm i know for a fact it would be possible with linking and gcn, even on axe it should be doable with some hackery to put it simply.

the main issue is the AI any AI would have to be based off a system where it will never go over a certain amount of cc's else the game will laggggg horribadly
Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
boot2490
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: 28 April, 2013, 05:54:45
Date Registered: 27 February, 2011, 07:39:51
Location: Pittsburgh, PA
Posts: 605


Topic starter
Total Post Ratings: +18

View Profile WWW
« Reply #17 on: 19 March, 2012, 05:24:52 »
0

There will be no platforms, only flat ground like the original MK. As they say, "Keep It Simple, Stupid." It will be a themeless fighting game, no special or supernatural moves (like streetfighter) but diverse enough to have room for creative use of the moves, i.e. jump kicks, leg sweeps, epic dodges and parries. I will explain my idea for the movement engine tomorrow if I get the chance.
Logged

I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
tr1p1ea
LV6 Super Member (Next: 500)
******
Offline Offline

Last Login: Yesterday at 14:38:30
Date Registered: 27 August, 2008, 07:52:13
Posts: 347


Total Post Ratings: +55

View Profile
« Reply #18 on: 20 March, 2012, 10:03:02 »
0

This takes me back lol, still have a similar project lying around somewhere. Havent worked on it in years however :X.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.247 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.