Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
25 May, 2013, 07:24:07 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Snakecaster: a 3D Nibbles game, sort of -  (Read 1603 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 05:49:53
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1837


Total Post Ratings: +479

View Profile
« Reply #30 on: 31 July, 2012, 02:44:53 »
0

Is your raycasting pixel-based? (Did you use the 2d map as the data for the rays cast?)
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 04:23:20
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50233


Total Post Ratings: +2615

View Profile WWW
« Reply #31 on: 31 July, 2012, 02:47:09 »
0

Glad you resumed this. Cheesy
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 01:40:03
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #32 on: 31 July, 2012, 06:02:12 »
0

Is your raycasting pixel-based? (Did you use the 2d map as the data for the rays cast?)
Yeah, I did. It cut out the need for another block of memory to hold map data, and since the map was block-based rather than wall-based, the program does only half as much parsing as it normally would. There was no need to make it wall-based anyway since all "textures" were just black Tongue
Glad you resumed this. Cheesy
Thanks, but I think this is all I'm going to do. I've uploaded the ZIP to ticalc.org already, so I'll put it on Omni too as soon as I get the chance. I came up with this idea partly as a joke anyway. Turned out better than I expected.
« Last Edit: 31 July, 2012, 06:02:59 by Deep Thought » Logged




DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 04:23:20
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50233


Total Post Ratings: +2615

View Profile WWW
« Reply #33 on: 01 August, 2012, 10:29:05 »
0

Aaaw ok. One suggestion I had was to make the snake height lower in the 3D view to distinguish it from walls. Big frown

Maybe you could do a 3D version of this as sequel? shocked http://www.ticalc.org/archives/files/fileinfo/96/9683.html (assuming that's even possible in Axe)
« Last Edit: 01 August, 2012, 10:29:51 by DJ_O » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 01:40:03
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #34 on: 02 August, 2012, 01:26:18 »
0

That's actually not far at all from what I'm already doing. All I would need to do is in the 2D part—allowing the snake to go in any direction and changing the controls and stuff. The raycaster should already be able to handle it.

In fact, I changed the 3D view to turn in two steps (giving you a 45-degree view for a split second while turning) after I'd already pretty much finished the program. I could have just as easily have made it turn at other rates, such as 30 degrees a frame for three frames.
« Last Edit: 02 August, 2012, 01:27:06 by Deep Thought » Logged




Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 01:40:03
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #35 on: 09 August, 2012, 21:47:56 »
0

Snakecaster: A 3D Nibbles Game



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=818

http://www.ticalc.org/archives/files/fileinfo/449/44963.html
« Last Edit: 18 August, 2012, 22:30:06 by Deep Thought » Logged




Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.187 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.