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Author Topic: Jetpack 8x+ background request -  (Read 1962 times) Bookmark and Share
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Matrefeytontias
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« Reply #30 on: 26 March, 2012, 17:11:29 »
+4

@Darl181 : that's exactly what I did shocked
I just implemented the scrolling in the game and reduce the size of the sprite ( Grin ), and effectively, it's still a bit fast

EDIT : eye candy (it's not that bad on a real calc Grin ) :
« Last Edit: 26 March, 2012, 17:23:05 by Matrefeytontias » Logged

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« Reply #31 on: 26 March, 2012, 18:11:17 »
0

that's excellent to see, but i hope that the sprites and the background are better distinguishable..

and i think the size of the sprites is perfect now, you have a better moving area, and it seems more natural with the environment being quite big.
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« Reply #32 on: 26 March, 2012, 18:14:21 »
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Yeah, that's a bit confused, especially with the missile sprite, but I will use Pt-Mask instead of Pt-On in order to have solid white Grin and as I said, that's better on a real calc.
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« Reply #33 on: 26 March, 2012, 18:19:51 »
0

you should draw something in up at the top of the screen. right now, when you're starting, it's drawing left over data from whatever was in L1/6 before you started, and to make the sprites better distinguishable you could add white outlines. is this game going to have any more enemies? oh, and you should make the background larger so the two sections of wall are the same size and are seamless.
and it does look pretty good =)
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« Reply #34 on: 26 March, 2012, 18:24:33 »
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Still I have one big image written in hexa (768 bytes hand-wrote >_<) I prefer keep this Grin

Yes of course, there will be 3 enemies : missiles, lasers and zappers, sort of electric bows you'll have to avoid.

And yes, I'll add some 25% grey in the image in order to fill the whole screen.
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« Reply #35 on: 26 March, 2012, 19:58:32 »
0

you don't need to hand-write it. sourcecoder does a fine job of converting to hex, and then you can paste that into the online editor, export it as a program, send it to your calculator, and recall it to whatever program you like =)

EDIT:
a palette swap, like this, would also help to make your sprites more visible.


* back.png (0.57 KB, 96x64 - viewed 82 times.)
« Last Edit: 26 March, 2012, 20:11:21 by shmibs » Logged



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« Reply #36 on: 26 March, 2012, 21:06:51 »
0

Does SourceCoder support grayscale? Otherwise I guess first you would need to separate both layers (have one pic with only black and light gray and the other pic with only black and dark gray). Basically get rid of the dark gray and change light to black in the first, and get rid of light gray and change dark to black in the second (photofiltre lets you do that easily, but I don't know if Gimp and Paint.net have that feature). Save both pics separately then convert to hex.

Also this looks great Matrefeytontias. Cheesy You might want to refresh the grayscale multiple times per frame though so it doesn't look too flickery.
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« Reply #37 on: 26 March, 2012, 21:34:50 »
0

I can't refresh several times per frame (with DispGraphrr, right ?), it speeds down too much the whole program :-/

EDIT : what's the ? shocked sourcecoder throws me an error (template file or something) when I load your image, shmibs
« Last Edit: 26 March, 2012, 21:39:50 by Matrefeytontias » Logged

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« Reply #38 on: 27 March, 2012, 00:22:58 »
0

Ah ok, sorry to hear. Sad

And does the SourceCoder site gives you the error or something? Maybe Kerm messed something up. But it could also be that SourceCoder only supports monochrome (non-grayscale) images.
« Last Edit: 27 March, 2012, 00:23:32 by DJ_O » Logged

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« Reply #39 on: 27 March, 2012, 02:16:51 »
0

It's working for me, and always has in the past 0.o
For the image shmibs posted, it put this out:
Spoiler for big:
PART_1:
000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFF
210842108421084210842108
210842108421084210842108
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FFFFFFFFFFFFFFFFFFFFFFFF
080000400000400000800002
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000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFF
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E00FFFFFFFFFFFFFF803FFFF
101008000002000104044000
082008000002000102084000
04400807E002800501104000
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000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFF
800004000004000008000020
400002000002000004000010
200001000001000002000008
100000800000800001000004
FFFFFFFFFFFFFFFFFFFFFFFF

PART_2:
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
080000400000400000800002
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000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFF
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1FF008000002000107FC4000
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07C00807E002800501F04000
07C0083FFC02000101F04000
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17C0083FFC02000101F04000
07C00807E002000101F04000
FFC008000002000101F04000
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07C007FFFFFC000101F14000
07C008000002800501F05000
07C00A00000A000101F04000
07C008000001FFFE01F03FFF
07C008000002000101F04000
07C008000002800501F05000
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0FE008000002000103F84000
1FF008000002000107FC4000
FFFFFFFFFFFFFFFFFFFFFFFF
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FFFFFFFFFFFFFFFFFFFFFFFF
Unfortunately you have to go in yourself and put brackets around it yourself..
« Last Edit: 27 March, 2012, 02:17:27 by Darl181 » Logged




 
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« Reply #40 on: 27 March, 2012, 04:12:23 »
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Maybe SourceCoder got cross-browser compatibility issues or Surpasshosting was overloaded?
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« Reply #41 on: 27 March, 2012, 07:08:29 »
+1

With the new image (thanks shmibs Grin ) :
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« Reply #42 on: 27 March, 2012, 09:56:34 »
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oh, i didn't think you were actually going to use that. it was just a quick suggestion. here are a couple of versions that actually loop properly, so there's no edge. making it 3 level grey would probably be a better idea, because it would flicker less ad things would be easier to see.


* back4.png (0.58 KB, 96x64 - viewed 41 times.)

* back3.png (0.56 KB, 96x64 - viewed 42 times.)
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« Reply #43 on: 27 March, 2012, 10:12:41 »
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Actually I like the second animated screenshot better, since it looks less flickery. 3 LV gray might be a better idea if you go with that one, though.
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« Reply #44 on: 27 March, 2012, 11:56:41 »
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What happened to the top of the pictures? shocked
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